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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="clearstream" data-source="post: 8511479" data-attributes="member: 71699"><p>I don't know that the module authors were playing 5e*.</p><p></p><p></p><p>I like "vibrancy" here. Bringing the world to life. Making here vividly different from there. The people in this forest distinguishable from the people in those mountains. Important work. For the sake of argument, let's suppose meaningful.</p><p></p><p>[Evoking feelings, too, I should have added!]</p><p></p><p></p><p>So meaningful can include in ways that form Baker arrows, and in ways that "<em>reinforce the sense of 'reality' or vibrancy of the shared fiction; and to give the players something relatively concrete to support their knowledge of the fiction and to remember who is who.</em>"</p><p></p><p>I see that as being to do with how succesfully, well or powerfully we uphold the rule. When we best enforce the rule, in a strong way, we very often say things that map to Baker arrows. We can still uphold the rule in more modest ways, that bring the world to life etc. There is a rule in <em>Chess</em> (FIDE Laws of Chess) that the objective of each player is to place the opponent’s king ‘under attack’ in such a way that the opponent has no legal move. One doesn't cease to be playing <em>Chess</em>, or fail to be doing ones best to follow that rule, just because one does so less successfully. The rule still has urgency and weight in generating and explaining the actions of <em>Chess </em>players.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8511479, member: 71699"] I don't know that the module authors were playing 5e*. I like "vibrancy" here. Bringing the world to life. Making here vividly different from there. The people in this forest distinguishable from the people in those mountains. Important work. For the sake of argument, let's suppose meaningful. [Evoking feelings, too, I should have added!] So meaningful can include in ways that form Baker arrows, and in ways that "[I]reinforce the sense of 'reality' or vibrancy of the shared fiction; and to give the players something relatively concrete to support their knowledge of the fiction and to remember who is who.[/I]" I see that as being to do with how succesfully, well or powerfully we uphold the rule. When we best enforce the rule, in a strong way, we very often say things that map to Baker arrows. We can still uphold the rule in more modest ways, that bring the world to life etc. There is a rule in [I]Chess[/I] (FIDE Laws of Chess) that the objective of each player is to place the opponent’s king ‘under attack’ in such a way that the opponent has no legal move. One doesn't cease to be playing [I]Chess[/I], or fail to be doing ones best to follow that rule, just because one does so less successfully. The rule still has urgency and weight in generating and explaining the actions of [I]Chess [/I]players. [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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