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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8517059" data-attributes="member: 82106"><p>Yeah, and all those numbers are nonsensical rubbish, too. So, lets imagine the market for potions, there are none because it is unprofitable to sell them at 'current prices'. So what exactly ARE these current prices, and how are they set? They sure aren't MARKET prices, because those are set by the law of supply and demand... We can imagine some 'overlord' who enforces certain prices, but then why do adventurers exist at all if he can just impose his will on them? He can obviously quite easily just take care of monsters, etc. without needing to put up with murder-hobos. </p><p></p><p>The whole concept is laughable. We could also just as easily deconstruct the whole cost of living argument. If a pleasantly secure income is 10gp per month, then 100gp per month is a 10x multiple on that. Clearly you can afford to employ several of these 10gp/month guys (or even less well-paid ones like peasants that might live on 5gp). This means you can enjoy the fruits of several people's labor at the 100gp/month level, which by any definition is certainly well-off! </p><p></p><p>As for any of the other expenses you posit, why are they mandatory? Sure, some super rich guy might ACTUALLY spend that kind of money, it isn't a law of nature! So it seems to me the original "money doesn't make sense as a motive for adventurers" kind of holds water pretty well! </p><p></p><p>Of course, we can easily destroy THAT too, with more basic economics, but why spoil everone's fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> This is why I NEVER attempt to apply 'logic' of ANY KIND except 'story logic' to RPGs. Once you start, its all downhill from there...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8517059, member: 82106"] Yeah, and all those numbers are nonsensical rubbish, too. So, lets imagine the market for potions, there are none because it is unprofitable to sell them at 'current prices'. So what exactly ARE these current prices, and how are they set? They sure aren't MARKET prices, because those are set by the law of supply and demand... We can imagine some 'overlord' who enforces certain prices, but then why do adventurers exist at all if he can just impose his will on them? He can obviously quite easily just take care of monsters, etc. without needing to put up with murder-hobos. The whole concept is laughable. We could also just as easily deconstruct the whole cost of living argument. If a pleasantly secure income is 10gp per month, then 100gp per month is a 10x multiple on that. Clearly you can afford to employ several of these 10gp/month guys (or even less well-paid ones like peasants that might live on 5gp). This means you can enjoy the fruits of several people's labor at the 100gp/month level, which by any definition is certainly well-off! As for any of the other expenses you posit, why are they mandatory? Sure, some super rich guy might ACTUALLY spend that kind of money, it isn't a law of nature! So it seems to me the original "money doesn't make sense as a motive for adventurers" kind of holds water pretty well! Of course, we can easily destroy THAT too, with more basic economics, but why spoil everone's fun ;) This is why I NEVER attempt to apply 'logic' of ANY KIND except 'story logic' to RPGs. Once you start, its all downhill from there... [/QUOTE]
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