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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="clearstream" data-source="post: 8517139" data-attributes="member: 71699"><p>It struck me to think about a player with two characters - two character sheets. I can readily picture the characters separated in the game world, in circumstances normally expected to forestall them availing themselves of one another's resources. 'These' resources belong to this character, 'those' resources to that one. There seems to me in this case something beyond only resources the player controls. We might add further parameters: the location of those resources, which... <em>character </em>(?!) they are available to? At some point I find it easier to call character sheet a record of the <em>character's</em> resources.</p><p></p><p>Building up the picture further, I can think of limits associated with each character, that ensure what I say must be different depending on which character I am speaking through. An aarakocra allows me to say "<em>I fly there.</em>" A dwarf allows me to say "<em>What can I see in this lightless place?</em>"</p><p></p><p>Thinking of Miguel Sicart's observation that "<em>The player is a reflective subjectivity who comes into the game with her own cultural history as player, together with her cultural and embodied presence. Becoming a player is the act of creating balance between fidelity to the game situation and the fact that the player as subject is only a subset of a cultural and moral being who voluntarily plays, bringing to the game a presence of culture and values that also affect the experience.</em>" In some sense player must become subject to game (this is consistent with the concept of authority or governance - "<em>To perform a rule-constituted action at some time is to perform the antecedent action while enacting/accepting the constituting rule (or rules) at the time.</em>") They typically accept terms or limits that form in their character, also gaining pre-agreement to what they can add to the fiction or make more likely added, stores of tempo and such like. Terms and limits are not solely player resources. The possibility of two characters to me suggests a more natural alternative.</p><p></p><p>I will be interested in your thoughts here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="clearstream, post: 8517139, member: 71699"] It struck me to think about a player with two characters - two character sheets. I can readily picture the characters separated in the game world, in circumstances normally expected to forestall them availing themselves of one another's resources. 'These' resources belong to this character, 'those' resources to that one. There seems to me in this case something beyond only resources the player controls. We might add further parameters: the location of those resources, which... [I]character [/I](?!) they are available to? At some point I find it easier to call character sheet a record of the [I]character's[/I] resources. Building up the picture further, I can think of limits associated with each character, that ensure what I say must be different depending on which character I am speaking through. An aarakocra allows me to say "[I]I fly there.[/I]" A dwarf allows me to say "[I]What can I see in this lightless place?[/I]" Thinking of Miguel Sicart's observation that "[I]The player is a reflective subjectivity who comes into the game with her own cultural history as player, together with her cultural and embodied presence. Becoming a player is the act of creating balance between fidelity to the game situation and the fact that the player as subject is only a subset of a cultural and moral being who voluntarily plays, bringing to the game a presence of culture and values that also affect the experience.[/I]" In some sense player must become subject to game (this is consistent with the concept of authority or governance - "[I]To perform a rule-constituted action at some time is to perform the antecedent action while enacting/accepting the constituting rule (or rules) at the time.[/I]") They typically accept terms or limits that form in their character, also gaining pre-agreement to what they can add to the fiction or make more likely added, stores of tempo and such like. Terms and limits are not solely player resources. The possibility of two characters to me suggests a more natural alternative. I will be interested in your thoughts here :) [/QUOTE]
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