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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8517188" data-attributes="member: 82106"><p>Maybe, but markets generally tend to adjust to a balance. The main reason that would NOT happen is bad or unbalanced availability of information, etc. </p><p></p><p>So, for instance, a PC might be forced to sell his goods at 50% of what it would cost to make them, when he's not a true participant in the market and has restricted access/information. That is, some circumstance could create this situation. OTOH if there's really 'not much market for potions', then they really aren't valuable. Yet we KNOW they have a constituency who DOES value them, adventurers! Clearly they will pay something above the cost of production, though the demand may well be insufficient to support an actual industry and/or market for the goods.</p><p></p><p>Thus the common in-game 'sell at 50%' sort of conception COULD be sustainable, sort of. Only if the goods sold by the PCs are pretty sparce though. A potion sold as a curio or a one-off special thing, yes. OTOH, it is MUCH more likely you can command at least the cost of production.</p><p></p><p>People like money, yes. OTOH IRL few people who are financially insecure do these sorts of things. Well, if they do they are fools. So maybe some adventurers behave that way, OTOH a lot of them probably won't.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8517188, member: 82106"] Maybe, but markets generally tend to adjust to a balance. The main reason that would NOT happen is bad or unbalanced availability of information, etc. So, for instance, a PC might be forced to sell his goods at 50% of what it would cost to make them, when he's not a true participant in the market and has restricted access/information. That is, some circumstance could create this situation. OTOH if there's really 'not much market for potions', then they really aren't valuable. Yet we KNOW they have a constituency who DOES value them, adventurers! Clearly they will pay something above the cost of production, though the demand may well be insufficient to support an actual industry and/or market for the goods. Thus the common in-game 'sell at 50%' sort of conception COULD be sustainable, sort of. Only if the goods sold by the PCs are pretty sparce though. A potion sold as a curio or a one-off special thing, yes. OTOH, it is MUCH more likely you can command at least the cost of production. People like money, yes. OTOH IRL few people who are financially insecure do these sorts of things. Well, if they do they are fools. So maybe some adventurers behave that way, OTOH a lot of them probably won't. [/QUOTE]
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