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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8518713" data-attributes="member: 82106"><p>Only if you used the training rules and took the treasure tables at face value. Even that that seems high to me. Any 1e PC who has 20k gp also has 20k XP, and is thus level 5 (again, this might not be true if you actually used the training rules, but I really don't know anyone who ever took those seriously, Gygax apparently never used them either). </p><p></p><p>So, I guess in theory a level 5 PC could have 50k gp in AD&D, technically. It isn't all that likely, and most classes would be 6th (or higher) level at that point (Paladins I think are the main exception there). Chances are pretty good in 1e that 90% of that is in the form of items, which have a fixed GP value in that edition (and it counts for XP too). Also remember, you CAN get XP in other ways, so 1GP/XP is just an UPPER LIMIT, and in 2e chances are good it doesn't really apply, though in 1e it probably isn't too far off if you play anything close to 'by the book'.</p><p></p><p>I must say however, we utterly ignored all of that stuff except in the early days and made up our own ideas about treasure and how to give out XP. In 2e I did a lot of just giving it out as I saw fit, which actually the rules kind of tell you to do, and in 4e we stopped tracking it at all pretty early on. I haven't GMed 5e, but XP isn't even a mechanism that exists in my own game nowadays.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8518713, member: 82106"] Only if you used the training rules and took the treasure tables at face value. Even that that seems high to me. Any 1e PC who has 20k gp also has 20k XP, and is thus level 5 (again, this might not be true if you actually used the training rules, but I really don't know anyone who ever took those seriously, Gygax apparently never used them either). So, I guess in theory a level 5 PC could have 50k gp in AD&D, technically. It isn't all that likely, and most classes would be 6th (or higher) level at that point (Paladins I think are the main exception there). Chances are pretty good in 1e that 90% of that is in the form of items, which have a fixed GP value in that edition (and it counts for XP too). Also remember, you CAN get XP in other ways, so 1GP/XP is just an UPPER LIMIT, and in 2e chances are good it doesn't really apply, though in 1e it probably isn't too far off if you play anything close to 'by the book'. I must say however, we utterly ignored all of that stuff except in the early days and made up our own ideas about treasure and how to give out XP. In 2e I did a lot of just giving it out as I saw fit, which actually the rules kind of tell you to do, and in 4e we stopped tracking it at all pretty early on. I haven't GMed 5e, but XP isn't even a mechanism that exists in my own game nowadays. [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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