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<blockquote data-quote="Melan" data-source="post: 495657" data-attributes="member: 1713"><p>Greetings!</p><p></p><p>Oren: now Kaosz (Chaos) is a weird one with a pretty long story.</p><p>It started out with a group of friends playing AD&D in the Great Old Days of the hobby in Hungary (back in 1986, or 1985). After about three years, one of them, Istvan Nemes decided to write a fantasy novel based on his character and party. The result was The Word of Chaos, the first modern Hungarian fantasy novel (there were quite some before, some brilliant, some less so, but we won't go into that here).</p><p>This was not the usual kind of heroic literature - the main protagonist, Skandar Graun, was a stinking half-orc, the evil warrior/cleric of Yvorl, God of Chaos. The story is sometimes humorous, sometimes pretty grim. It is essentially a masterfully transcribed AD&D campaign, loosely based on modules The Sinister Secret of Saltmarsh and The Secret of Bone Hill. The novel was a huge success, spawning several sequels. The first few were really good, but after a while, it started to drift into a radically different style, with pretty crude humour and paper-thin stories.</p><p>Unfortunately, the game follows the style of the latter. The world guide has lots of cool stuff, but the rules are fairly messy (skill-based with optional "orders" you can belong to) and complicated. Our group had fun with it for a while, but this was <em>despite</em> the game, not because of.</p><p></p><p>Personally, I would give it a wide berth if I were you. On the other hand, if the same company publishes a supplement for Cherubion (another world by the same author, sort of an everything-goes fantasy with mutants, dark magics and modern technology), you should definitely buy it - if only for the world details.</p></blockquote><p></p>
[QUOTE="Melan, post: 495657, member: 1713"] Greetings! Oren: now Kaosz (Chaos) is a weird one with a pretty long story. It started out with a group of friends playing AD&D in the Great Old Days of the hobby in Hungary (back in 1986, or 1985). After about three years, one of them, Istvan Nemes decided to write a fantasy novel based on his character and party. The result was The Word of Chaos, the first modern Hungarian fantasy novel (there were quite some before, some brilliant, some less so, but we won't go into that here). This was not the usual kind of heroic literature - the main protagonist, Skandar Graun, was a stinking half-orc, the evil warrior/cleric of Yvorl, God of Chaos. The story is sometimes humorous, sometimes pretty grim. It is essentially a masterfully transcribed AD&D campaign, loosely based on modules The Sinister Secret of Saltmarsh and The Secret of Bone Hill. The novel was a huge success, spawning several sequels. The first few were really good, but after a while, it started to drift into a radically different style, with pretty crude humour and paper-thin stories. Unfortunately, the game follows the style of the latter. The world guide has lots of cool stuff, but the rules are fairly messy (skill-based with optional "orders" you can belong to) and complicated. Our group had fun with it for a while, but this was [I]despite[/I] the game, not because of. Personally, I would give it a wide berth if I were you. On the other hand, if the same company publishes a supplement for Cherubion (another world by the same author, sort of an everything-goes fantasy with mutants, dark magics and modern technology), you should definitely buy it - if only for the world details. [/QUOTE]
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