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<blockquote data-quote="VagabondDM" data-source="post: 302306" data-attributes="member: 6538"><p>My advice to anyone getting ready to run anything in the new Lord of the Rings campaign is get yourself a copy of the old Iron Crown material. The initial releases were pretty solid and covered most of the locations you see in the books.</p><p></p><p>Back in those days I did the following campaigns</p><p></p><p>Sometime between the hobbit and the Fellowship of the rings. This is a good time to run a campaign as evil is just starting to make a comeback. The main problem with this is the campaign has a definite life span. Sixty One years give or take a month or two and everything comes to a head. That's no fun especially if someone's playing an elf and has to 'cross over'.</p><p></p><p>Just shortly after the defeat of Sauron. I liked this campaign, there was a sense of hope about the world in general. I focused the campaign on cleaning up the forces of darkness and the burying of any lore they found. The idea was to keep some other power mad person from trying to sieze power in Sauron's vaccuum. Believe me plenty tried. The nices parrt of this was I had thousands of years to play with and the clean up could take as long as I needed to keep the campaign going.</p><p></p><p>Alternate history campaign. Don't want to worry about hobbits, rings of power or destiny? I set this campaign in a world where after Sauron's defeat the power of the one ring deminished greatly. There was still plenty of nastiness around and the shadow lord and his great eye tried several times during the campaign to make a comeback. Fortunately he just didn't seem to have a good manager.</p><p></p><p>those were some ideas I used back during the ICE days of the Middle Earth game. I may use them again as I enjoyed the latter two campaigns very much.</p></blockquote><p></p>
[QUOTE="VagabondDM, post: 302306, member: 6538"] My advice to anyone getting ready to run anything in the new Lord of the Rings campaign is get yourself a copy of the old Iron Crown material. The initial releases were pretty solid and covered most of the locations you see in the books. Back in those days I did the following campaigns Sometime between the hobbit and the Fellowship of the rings. This is a good time to run a campaign as evil is just starting to make a comeback. The main problem with this is the campaign has a definite life span. Sixty One years give or take a month or two and everything comes to a head. That's no fun especially if someone's playing an elf and has to 'cross over'. Just shortly after the defeat of Sauron. I liked this campaign, there was a sense of hope about the world in general. I focused the campaign on cleaning up the forces of darkness and the burying of any lore they found. The idea was to keep some other power mad person from trying to sieze power in Sauron's vaccuum. Believe me plenty tried. The nices parrt of this was I had thousands of years to play with and the clean up could take as long as I needed to keep the campaign going. Alternate history campaign. Don't want to worry about hobbits, rings of power or destiny? I set this campaign in a world where after Sauron's defeat the power of the one ring deminished greatly. There was still plenty of nastiness around and the shadow lord and his great eye tried several times during the campaign to make a comeback. Fortunately he just didn't seem to have a good manager. those were some ideas I used back during the ICE days of the Middle Earth game. I may use them again as I enjoyed the latter two campaigns very much. [/QUOTE]
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