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Roleplaying - Is there a right or a wrong way as far as you are concerned?
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<blockquote data-quote="Ghostwind" data-source="post: 5342893" data-attributes="member: 3060"><p>There are as many different styles of playing RPGs as there are stars in the sky. They range from a group of people sitting down to socialize and tell jokes under the premise of playing a game to those who are so far into the game that they dress as their characters and speak only as they would for as long as the game is in session. As a DM, do you insist on a specific type of play and do you rule the play session with an iron fist if your group deviates from it?</p><p></p><p>I've been exposed to quite a few different groups through the years. Most tend to be freeflowing, there to have fun and enjoy themselves, and don't mind an occasional tangent or joke as long as it doesn't consume the game time. However, I did have the experience to briefly play in a group that not only took roleplay seriously (speak only when your character speaks and then as he or she would) but would only tackle serious, mature themes in thier games (i.e. no cheesy Monty Python jokes or quotes). If they were there to investigate a murder, for example, the DM would go to great lengths to describe the horror, carnage, and fear of the scenario. If you weren't sufficiently horrorstruck in his eyes, then you weren't immersing yourself into the character and game sufficiently.</p><p></p><p>Needless to say, I didn't stay in that group very long. </p><p></p><p>So what have been your experiences and, in your opinion, is one way superior to another?</p></blockquote><p></p>
[QUOTE="Ghostwind, post: 5342893, member: 3060"] There are as many different styles of playing RPGs as there are stars in the sky. They range from a group of people sitting down to socialize and tell jokes under the premise of playing a game to those who are so far into the game that they dress as their characters and speak only as they would for as long as the game is in session. As a DM, do you insist on a specific type of play and do you rule the play session with an iron fist if your group deviates from it? I've been exposed to quite a few different groups through the years. Most tend to be freeflowing, there to have fun and enjoy themselves, and don't mind an occasional tangent or joke as long as it doesn't consume the game time. However, I did have the experience to briefly play in a group that not only took roleplay seriously (speak only when your character speaks and then as he or she would) but would only tackle serious, mature themes in thier games (i.e. no cheesy Monty Python jokes or quotes). If they were there to investigate a murder, for example, the DM would go to great lengths to describe the horror, carnage, and fear of the scenario. If you weren't sufficiently horrorstruck in his eyes, then you weren't immersing yourself into the character and game sufficiently. Needless to say, I didn't stay in that group very long. So what have been your experiences and, in your opinion, is one way superior to another? [/QUOTE]
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