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<blockquote data-quote="azhrei_fje" data-source="post: 2791074" data-attributes="member: 12966"><p>I've never used anything so detailed. But I got an idea similar to this from tournament play.</p><p></p><p>I would hand out a 3x5 card with each player's name and their character's name, listed from the top to bottom of the card. Each name would have a line next to it. The goal was for each player to "vote" for the other player that they thought did the best job of playing their character. They could use any criteria they wanted: the PC saved their PC's life, the PC solved some puzzle, the PC gained some important information, the PC was played entirely in-character, and so on. They were told to rank their top three choices (at the time, we had 6-9 players in the group, depending on who showed up for a particular session).</p><p></p><p>I used those votes to award "bonus" XP and my own system of "hero points". My hero points could be used to re-roll any roll they wanted <u>after finding out whether they succeeded or not</u>, or a hero point could simply add +4 to a given roll, or a hero point could substitute for a spell component of up to 250 gp per hero point (max of 4 hero points could be used at once for this), and so on.</p><p></p><p>I ended up terminating this experiment as the players themselves didn't seem to be particularly interested in it. That surprised me somewhat. But I had two players say out-loud that they would rather I choose which players had done the best job and just award the hero points appropriately.</p><p></p><p>I have to admit that I was a bit overwhelmed by that; they trusted me (the DM) to be fair and impartial, while they didn't put much stock in the votes of the other players! Hmm, interesting... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 2791074, member: 12966"] I've never used anything so detailed. But I got an idea similar to this from tournament play. I would hand out a 3x5 card with each player's name and their character's name, listed from the top to bottom of the card. Each name would have a line next to it. The goal was for each player to "vote" for the other player that they thought did the best job of playing their character. They could use any criteria they wanted: the PC saved their PC's life, the PC solved some puzzle, the PC gained some important information, the PC was played entirely in-character, and so on. They were told to rank their top three choices (at the time, we had 6-9 players in the group, depending on who showed up for a particular session). I used those votes to award "bonus" XP and my own system of "hero points". My hero points could be used to re-roll any roll they wanted [u]after finding out whether they succeeded or not[/u], or a hero point could simply add +4 to a given roll, or a hero point could substitute for a spell component of up to 250 gp per hero point (max of 4 hero points could be used at once for this), and so on. I ended up terminating this experiment as the players themselves didn't seem to be particularly interested in it. That surprised me somewhat. But I had two players say out-loud that they would rather I choose which players had done the best job and just award the hero points appropriately. I have to admit that I was a bit overwhelmed by that; they trusted me (the DM) to be fair and impartial, while they didn't put much stock in the votes of the other players! Hmm, interesting... ;) [/QUOTE]
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