Kahuna Burger
First Post
The talk of changes in the stat boost spells has gotten me thinking about one of my pet peeves with the D&D magic system - stat boost are pretty much a matter of bookkeeping, add the points to the roll, with no roleplaying side effects or consequences of the spell ending. Some of the fantasy I liked as a kid had very significant effects of even a small wisdom boost, and the characters FELT IT when they lost it.
The effects are most obvious for mental boosts (I had a low level character with low wisdom who had made some really shortsighted choices early on - I was planning a small scale nervous breakdown if she ever got boosted above average and suddenly saw her life in wider perspective...) but there's also the "just got out of the swimming pool" feeling you'd except to get when a str or dex boost wore off.
I'm making the poll multiple answer just so you everyone can include the caveat about balancing the spell if you're goign to add drawbacks to it...
The effects are most obvious for mental boosts (I had a low level character with low wisdom who had made some really shortsighted choices early on - I was planning a small scale nervous breakdown if she ever got boosted above average and suddenly saw her life in wider perspective...) but there's also the "just got out of the swimming pool" feeling you'd except to get when a str or dex boost wore off.
I'm making the poll multiple answer just so you everyone can include the caveat about balancing the spell if you're goign to add drawbacks to it...