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General Tabletop Discussion
*TTRPGs General
roleplaying stat boosts & consequences thereof?
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<blockquote data-quote="Chronosome" data-source="post: 938637" data-attributes="member: 274"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I chose only: "Players should be rewarded for roleplaying the experience, but no effects should be imposed."</p><p></p><p>It's great when my players have roleplayed, and I try to when I'm a player, but some people who show up at the table just want to have fun... So I don't push the "you're not roleplaying" thing too much in the form of additional game penalties (except things like feeblemind...not boosts) The +4 to a stat is a bonus, I believe, and should be a good thing--getting an intelligence boost via magic will help you, because that's what the magic was made to do.</p><p></p><p>As a DM I do, however, describe the feelings the characters get when their ability scores raise or dwindle in the hopes of spurring some roleplay. Some examples:</p><p></p><p><strong>Strength:</strong> Raised: <em>"Your equipment and weapon feel a lot lighter...cutting through that goblin felt like cutting through water."</em> Penalized: <em>"Even the air seems heavier around you..."</em> Raised effect over: <em>"Your muscles twitch for a minute as your body adjusts to your old musculature."</em> Penalty over: <em>"You feel like you could jump a mile!"</em></p><p></p><p><strong>Dexterity:</strong> Raised: <em>"You movements feel a lot more coordinated, like your body has been physically put in tune..."</em> Penalized: <em>"Your movements are stiffer...your muscles are slow to react to your intentions..."</em> Raised effect over: <em>"Your body tingles."</em> Penalty over: <em>see "raised"</em></p><p></p><p><strong>Constitution:</strong> Raised: <em>"That slight headache you've been tolerating all morning vanishes...you feel incredibly robust."</em> Penalized: <em>"The air seems a lot colder, and feel a sliver of bile rise in your throat."</em> Raised effect over: <em>"Aw...here comes the migraine."</em> Penalty over: <em>"You take a deep breath, this time without coughing!"</em></p><p></p><p><strong>Intelligence:</strong> Raised: <em>"Your memory feels strengthened...you now remember where you put the keys to the wagon!"</em> Penalized: <em>"You look at your party, and forget how to pronounce half their names..."</em> Raised effectover: <em>"Where are those keys?"</em> Penalty over: <em>"You bend over and tie your boots, now that you refigured how to."</em></p><p></p><p><strong>Wisdom:</strong> Raised: <em>"Things seems sharper...you can feel the air move around you, and pick up your party's body language much better..."</em> Penalized: <em>"Your head feels sleepy and slow to react; Krenth has called your name five times, and you didn't even hear it..."</em> Raised effect over: <em>"Your instincts feel stunted...you're not sure if that's a good thing or not."</em> Penalty over: <em>"You feel as if your mind has left a fog! Things seem so much clearer...birds chirping, clouds moving..."</em></p><p></p><p><strong>Charisma:</strong> Raised: <em>"You feel incredibly confident...people around you seem easier to manipulate."</em> Penalized: <em>"You feel a little insecure...and your peers don't seem to be noticing you as much."</em> Raised effect over: <em>"You fart. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />"</em> Penalized over: <em>"You can't help but smile dramatically...the curse is gone, and every knows it."</em></p><p></p><p>If the PCs don't roleplay the penalties, that's pretty crappy. But I don't think they necessarily have to roleplay the bonuses.</p><p></p><p>As an aside, what effect does an <em>eagle's splendor</em> have on a toad or horse? How do you describe that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Chronosome, post: 938637, member: 274"] :) I chose only: "Players should be rewarded for roleplaying the experience, but no effects should be imposed." It's great when my players have roleplayed, and I try to when I'm a player, but some people who show up at the table just want to have fun... So I don't push the "you're not roleplaying" thing too much in the form of additional game penalties (except things like feeblemind...not boosts) The +4 to a stat is a bonus, I believe, and should be a good thing--getting an intelligence boost via magic will help you, because that's what the magic was made to do. As a DM I do, however, describe the feelings the characters get when their ability scores raise or dwindle in the hopes of spurring some roleplay. Some examples: [b]Strength:[/b] Raised: [i]"Your equipment and weapon feel a lot lighter...cutting through that goblin felt like cutting through water."[/i] Penalized: [i]"Even the air seems heavier around you..."[/i] Raised effect over: [i]"Your muscles twitch for a minute as your body adjusts to your old musculature."[/i] Penalty over: [i]"You feel like you could jump a mile!"[/i] [b]Dexterity:[/b] Raised: [i]"You movements feel a lot more coordinated, like your body has been physically put in tune..."[/i] Penalized: [i]"Your movements are stiffer...your muscles are slow to react to your intentions..."[/i] Raised effect over: [i]"Your body tingles."[/i] Penalty over: [i]see "raised"[/i] [b]Constitution:[/b] Raised: [i]"That slight headache you've been tolerating all morning vanishes...you feel incredibly robust."[/i] Penalized: [i]"The air seems a lot colder, and feel a sliver of bile rise in your throat."[/i] Raised effect over: [i]"Aw...here comes the migraine."[/i] Penalty over: [i]"You take a deep breath, this time without coughing!"[/i] [b]Intelligence:[/b] Raised: [i]"Your memory feels strengthened...you now remember where you put the keys to the wagon!"[/i] Penalized: [i]"You look at your party, and forget how to pronounce half their names..."[/i] Raised effectover: [i]"Where are those keys?"[/i] Penalty over: [i]"You bend over and tie your boots, now that you refigured how to."[/i] [b]Wisdom:[/b] Raised: [i]"Things seems sharper...you can feel the air move around you, and pick up your party's body language much better..."[/i] Penalized: [i]"Your head feels sleepy and slow to react; Krenth has called your name five times, and you didn't even hear it..."[/i] Raised effect over: [i]"Your instincts feel stunted...you're not sure if that's a good thing or not."[/i] Penalty over: [i]"You feel as if your mind has left a fog! Things seem so much clearer...birds chirping, clouds moving..."[/i] [b]Charisma:[/b] Raised: [i]"You feel incredibly confident...people around you seem easier to manipulate."[/i] Penalized: [i]"You feel a little insecure...and your peers don't seem to be noticing you as much."[/i] Raised effect over: [i]"You fart. ;)"[/i] Penalized over: [i]"You can't help but smile dramatically...the curse is gone, and every knows it."[/i] If the PCs don't roleplay the penalties, that's pretty crappy. But I don't think they necessarily have to roleplay the bonuses. As an aside, what effect does an [i]eagle's splendor[/i] have on a toad or horse? How do you describe that? :) [/QUOTE]
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