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"Roleplaying": Thank you, Mr. Baur
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<blockquote data-quote="seskis281" data-source="post: 3030399" data-attributes="member: 41593"><p>Actually I don't disagree Tree.... which is why I would say the best remedy for a character you may want to keep a long time is to choose one with at least some INT or WIS.... but I also think it's fun to sometimes play the characters with the "live fast, die young and leave a beautiful (well, maybe not...) corpse" attitude. </p><p></p><p>I also always keep this in mind as a GM.... if a character is playing as my barbarian example above, I'll reward that by skewing a result or two so that they might survive.... just barely and badly off, but still alive. </p><p></p><p>As I said, all this is just my opinion - and I'm probably in a mindset that reflects my theatre background - getting the character right per se. I also have a lot of good characters in my head, so I'm never bothered because the loss of one would simply mean the opportunity to try another that I've been aching to play. Even more so now that I play C&C, and rolling up a new character at just about any level is only a 15-20 minute endeavor as opposed to the hour+ it used to take me. </p><p></p><p>John</p></blockquote><p></p>
[QUOTE="seskis281, post: 3030399, member: 41593"] Actually I don't disagree Tree.... which is why I would say the best remedy for a character you may want to keep a long time is to choose one with at least some INT or WIS.... but I also think it's fun to sometimes play the characters with the "live fast, die young and leave a beautiful (well, maybe not...) corpse" attitude. I also always keep this in mind as a GM.... if a character is playing as my barbarian example above, I'll reward that by skewing a result or two so that they might survive.... just barely and badly off, but still alive. As I said, all this is just my opinion - and I'm probably in a mindset that reflects my theatre background - getting the character right per se. I also have a lot of good characters in my head, so I'm never bothered because the loss of one would simply mean the opportunity to try another that I've been aching to play. Even more so now that I play C&C, and rolling up a new character at just about any level is only a 15-20 minute endeavor as opposed to the hour+ it used to take me. John [/QUOTE]
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