Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
"Roleplaying": Thank you, Mr. Baur
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wayne62682" data-source="post: 3030816" data-attributes="member: 40455"><p>I'm not saying that my approach is right and everyone else's is wrong (not that anyone said I was, just stating it to be certain). I guess.. well okay let me explain a little more. The example with the Knight, I would have no problem doing (I've done it with Paladin/honourable characters before and there was nothing stopping me from doing it, by which I mean no mechanical penalties like for the Knight). </p><p></p><p>My issue comes up with what many people equate to be "Metagaming". In other words, I don't see the issue with it. Playing a character with a low INT score and saying something like "I as a player know the answer to this riddle-trap, but my character isn't smart enough to figure it out, so I'm going to let him die" to me is just ludicrous, although a fair amount of blame needs to be put on the DM if he knew the player would "play their character" and die in the situation. </p><p></p><p>The "optimum tactical choice" comes into play because... okay, I admit it: I don't like to lose. Ever. Anything, to me, that forces me to make suboptimal choices for <em>x</em> number of rounds before I "figure it out" to me is stupidity, because it's deliberately putting my character into a bad situation, and that to me means there's a good chance I could end up dead and waste all the time and effort I put into the character. Maybe it's because I no longer equate playing a D&D character like acting in a play, so the old "the Audience [read: player] knows what the Hero [read: PC] doesn't" routine doesn't mean anything to me anymore. Perhaps I need some drama classes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't like how D&D uses the dice (i.e. a <strong>random</strong> factor that can fail at any time) to represent what your character would know about Monster A, and that it's "bad" to use knowledge of Monster A without making a skill roll first. Maybe it's just my experience, but when I played 2nd edition that never came up at all (neither did being able to tell a player out of character "Hey Bob, your character should move to Y and do X", although for the record we DID keep the "You aren't in the room, he can't tell you that" stuff). </p><p></p><p>Nobody cared if you saw a Troll and without thinking you busted out the fire; now in 3.5 you're "metagaming" unless you spent your already-limited skill points on Knowledge: Nature (probably a cross class skill anyways, thus costing even MORE) to "recall" that Trolls are vulnerable to fire.</p><p></p><p>To be fair, I see nothing <strong>wrong</strong> with doing this, and I probably would have more fun if I did it myself (Combat in D&D is boring to me.. basically Warhammer Lite with a few more flavourful descriptions of what goes on); I just cannot get into that mentality and know that since my character Thog has never fought a troll, he has to get smacked down for a few rounds (which, when facing a troll could easily result in death via Rending) first before I can chuck Alchemist's Fire at it and really start to damage it.. in short, I waste rounds attacking it because it'll heal most of that damage, while I have no such luxury.</p><p></p><p>Sorry for the long-winded post. Maybe I just have the "videogame" mentalty where I can see everything and immediatly know it and can apply it, there's no such thing as "Metagaming" in Final Fantasy, for example. If you know that a certain monster is weak against fire, nobody is going to tell you "You don't know he's weak against fire, you can't use Fireball yet"</p><p></p><p>Regards,</p><p>Wayne</p></blockquote><p></p>
[QUOTE="wayne62682, post: 3030816, member: 40455"] I'm not saying that my approach is right and everyone else's is wrong (not that anyone said I was, just stating it to be certain). I guess.. well okay let me explain a little more. The example with the Knight, I would have no problem doing (I've done it with Paladin/honourable characters before and there was nothing stopping me from doing it, by which I mean no mechanical penalties like for the Knight). My issue comes up with what many people equate to be "Metagaming". In other words, I don't see the issue with it. Playing a character with a low INT score and saying something like "I as a player know the answer to this riddle-trap, but my character isn't smart enough to figure it out, so I'm going to let him die" to me is just ludicrous, although a fair amount of blame needs to be put on the DM if he knew the player would "play their character" and die in the situation. The "optimum tactical choice" comes into play because... okay, I admit it: I don't like to lose. Ever. Anything, to me, that forces me to make suboptimal choices for [i]x[/i] number of rounds before I "figure it out" to me is stupidity, because it's deliberately putting my character into a bad situation, and that to me means there's a good chance I could end up dead and waste all the time and effort I put into the character. Maybe it's because I no longer equate playing a D&D character like acting in a play, so the old "the Audience [read: player] knows what the Hero [read: PC] doesn't" routine doesn't mean anything to me anymore. Perhaps I need some drama classes :) I don't like how D&D uses the dice (i.e. a [b]random[/b] factor that can fail at any time) to represent what your character would know about Monster A, and that it's "bad" to use knowledge of Monster A without making a skill roll first. Maybe it's just my experience, but when I played 2nd edition that never came up at all (neither did being able to tell a player out of character "Hey Bob, your character should move to Y and do X", although for the record we DID keep the "You aren't in the room, he can't tell you that" stuff). Nobody cared if you saw a Troll and without thinking you busted out the fire; now in 3.5 you're "metagaming" unless you spent your already-limited skill points on Knowledge: Nature (probably a cross class skill anyways, thus costing even MORE) to "recall" that Trolls are vulnerable to fire. To be fair, I see nothing [b]wrong[/b] with doing this, and I probably would have more fun if I did it myself (Combat in D&D is boring to me.. basically Warhammer Lite with a few more flavourful descriptions of what goes on); I just cannot get into that mentality and know that since my character Thog has never fought a troll, he has to get smacked down for a few rounds (which, when facing a troll could easily result in death via Rending) first before I can chuck Alchemist's Fire at it and really start to damage it.. in short, I waste rounds attacking it because it'll heal most of that damage, while I have no such luxury. Sorry for the long-winded post. Maybe I just have the "videogame" mentalty where I can see everything and immediatly know it and can apply it, there's no such thing as "Metagaming" in Final Fantasy, for example. If you know that a certain monster is weak against fire, nobody is going to tell you "You don't know he's weak against fire, you can't use Fireball yet" Regards, Wayne [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Roleplaying": Thank you, Mr. Baur
Top