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"Roleplaying": Thank you, Mr. Baur
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<blockquote data-quote="Quickleaf" data-source="post: 3031302" data-attributes="member: 20323"><p>So you'd enjoy playing a character's faults if (a) the GM wasn't going to kill your character and (b) you felt challenged and interested by combat? Perhaps something to bring up with the GM? Or trying an alternate set of rules?</p><p></p><p>Here's one method to try to shift your thinking. Ask your GM to include these house rules:</p><p></p><p><strong>Rewarding Failure</strong></p><p>Anytime a player doesn't take the optimal course of action because it is clear they are role-playing their character's faults, they choose one of the following bonuses:</p><p>• <em>Confidence despite adversity:</em> You may take 10 the next time you are in a similar situation to the one you failed in, even if you normally could not. If you could normally take 10, then you may take 20. </p><p>• <em>Learning from Your Mistakes: </em> Gain an insight into the current situation, learning a vulnerability of your opponent or discovering what you did wrong for example. </p><p>• <em>Redoubled Effort: </em> You suffer no fatigue on any extra efforts you make next round. </p><p>• <em>Piety in the Face of Suffering:</em> Regain one action point. </p><p>• <em>What Doesn’t Kill You: </em> If you survive the failure, you gain a +2 bonus to all saves, AC, and Constitution checks for the rest of the scene. </p><p></p><p></p><p>Well...I'm going to disagree because (as Baur made it pretty clear) "talking/acting" scenes are often called "role-playing." Talking/acting scenes are what separate RPGs from wargaming scenarios (though yes, some wargamers do roleplay).</p><p></p><p>So, it's really a matter of definition. You might expand the definition of "role-playing" to include anything that happens at the table involving dialogue between two players, but that's not a useful definition (except maybe when referring to the hobby of 'role-playing'). But, 'role-playing' is a loaded word, and can provoke conflict when really the problem is that it's not clearly defined.</p><p></p><p>Now, the example you gave definitely is a combat, but it's not a talking/acting scene. It might be enjoyable, but my guess is that many role-players would find it enjoyable (or more enjoyable) if the scene with power attacking the orc had been set up with talking/acting before hand.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 3031302, member: 20323"] So you'd enjoy playing a character's faults if (a) the GM wasn't going to kill your character and (b) you felt challenged and interested by combat? Perhaps something to bring up with the GM? Or trying an alternate set of rules? Here's one method to try to shift your thinking. Ask your GM to include these house rules: [b]Rewarding Failure[/b] Anytime a player doesn't take the optimal course of action because it is clear they are role-playing their character's faults, they choose one of the following bonuses: • [i]Confidence despite adversity:[/i] You may take 10 the next time you are in a similar situation to the one you failed in, even if you normally could not. If you could normally take 10, then you may take 20. • [I]Learning from Your Mistakes: [/I] Gain an insight into the current situation, learning a vulnerability of your opponent or discovering what you did wrong for example. • [I]Redoubled Effort: [/I] You suffer no fatigue on any extra efforts you make next round. • [I]Piety in the Face of Suffering:[/I] Regain one action point. • [I]What Doesn’t Kill You: [/I] If you survive the failure, you gain a +2 bonus to all saves, AC, and Constitution checks for the rest of the scene. Well...I'm going to disagree because (as Baur made it pretty clear) "talking/acting" scenes are often called "role-playing." Talking/acting scenes are what separate RPGs from wargaming scenarios (though yes, some wargamers do roleplay). So, it's really a matter of definition. You might expand the definition of "role-playing" to include anything that happens at the table involving dialogue between two players, but that's not a useful definition (except maybe when referring to the hobby of 'role-playing'). But, 'role-playing' is a loaded word, and can provoke conflict when really the problem is that it's not clearly defined. Now, the example you gave definitely is a combat, but it's not a talking/acting scene. It might be enjoyable, but my guess is that many role-players would find it enjoyable (or more enjoyable) if the scene with power attacking the orc had been set up with talking/acting before hand. [/QUOTE]
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