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"Roleplaying": Thank you, Mr. Baur
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<blockquote data-quote="Nlogue" data-source="post: 3031620" data-attributes="member: 41806"><p>Wolfgang's article, and this thread spawned by it, are awesome! </p><p></p><p>It's really interesting to see different groups/players/DMs take on roleplaying combat. </p><p></p><p>Being dramatically inclined myself, I tend to like to act out a lot of the battle and describe the action...for me that's the only way its fun. Though I played my first game with a battlemat earlier this year, and that had its own sort of fun to it as well. </p><p></p><p>I prefer fast-and-loose hokum theatrics to intense strategy play, but it's fun to try to marry the two sometimes. I find when I DM at cons, it's my duty to figure out how the random players who arrive at my table enjoy the game as quick as possible and adapt my DMing style to make sure everyone is having a great time. My lack of battlemat use frustrates some players to no end, so I kind of compromise with something badly drawn on a scrap paper (or use dice as "minis" to lay out the fight for people). </p><p></p><p>In most of my home groups though, we eyeball distance and let imagination take over, I also sometimes refuse to tell people how far away things are, because in the heat of a battle in an overgrown dark forest, with a bunch of bugbear monks trying to shatter your skull with adamantine nunchaku, you just don't have the time to figure out if the river bank is exactly 80 feet away. You just have to run for it and hope you make it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Nlogue, post: 3031620, member: 41806"] Wolfgang's article, and this thread spawned by it, are awesome! It's really interesting to see different groups/players/DMs take on roleplaying combat. Being dramatically inclined myself, I tend to like to act out a lot of the battle and describe the action...for me that's the only way its fun. Though I played my first game with a battlemat earlier this year, and that had its own sort of fun to it as well. I prefer fast-and-loose hokum theatrics to intense strategy play, but it's fun to try to marry the two sometimes. I find when I DM at cons, it's my duty to figure out how the random players who arrive at my table enjoy the game as quick as possible and adapt my DMing style to make sure everyone is having a great time. My lack of battlemat use frustrates some players to no end, so I kind of compromise with something badly drawn on a scrap paper (or use dice as "minis" to lay out the fight for people). In most of my home groups though, we eyeball distance and let imagination take over, I also sometimes refuse to tell people how far away things are, because in the heat of a battle in an overgrown dark forest, with a bunch of bugbear monks trying to shatter your skull with adamantine nunchaku, you just don't have the time to figure out if the river bank is exactly 80 feet away. You just have to run for it and hope you make it. :D [/QUOTE]
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