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"Roleplaying": Thank you, Mr. Baur
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<blockquote data-quote="seskis281" data-source="post: 3032267" data-attributes="member: 41593"><p>Fusangite,</p><p></p><p>No problem - as I said above I don't mind if others disagree with me. </p><p></p><p>My questions here are merely honest queries to understand your point of view better, so that as a GM I can understand where any players who come to my table might see things. I use these threads as a tool for my GMing, so they're not meant to be assertions of what "is" or "isn't" "proper" gaming... if there is such a thing.</p><p></p><p>I used INT only as one example of a factor I'd expect to be encorporated into a player's character. Your progression description is well-founded and I respect the logic behind it. </p><p></p><p>Do you think there is a difference in application of tactics at, say 1st level, for the Barbarian than 9th? (i.e. at the lower level the flaws and single-minded ways of attacking should be more prevelant and as a character grows the tactical knowledge should be expressed?) If not, what does "experience" mean?</p><p></p><p>Switching to a different example I've used: the Druid who employs flame strike to kill a Troll in the woods despite the fact that said Druid torches a lot of trees in the process. Does the smartest tactical move trump whether or not a Druid is supposed to revere and protect nature?</p><p></p><p>In applying tactics... many players, having played a long time or having really absorbed the books, know quite a bit about all sorts of monsters. Should a player react to any encounter using their knowledge as players about the dangers of a lich or a Nightmare or should they stick to playing a character who has never encountered such? I.E., the player playing a Barbarian who meets a lich for the 1st time announces "I look for the lich's phylactery so I can smash it," rather than attacking (using whatever level of tactical awareness) the lich and hacking it to bits. Or should the player's knowledge that this won't "kill" the lich be allowed and given priority?</p><p></p><p>Just some questions - again, I'm not trying to argue or say "you're wrong"... just trying to get a firm handle on your philosophy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>John</p></blockquote><p></p>
[QUOTE="seskis281, post: 3032267, member: 41593"] Fusangite, No problem - as I said above I don't mind if others disagree with me. My questions here are merely honest queries to understand your point of view better, so that as a GM I can understand where any players who come to my table might see things. I use these threads as a tool for my GMing, so they're not meant to be assertions of what "is" or "isn't" "proper" gaming... if there is such a thing. I used INT only as one example of a factor I'd expect to be encorporated into a player's character. Your progression description is well-founded and I respect the logic behind it. Do you think there is a difference in application of tactics at, say 1st level, for the Barbarian than 9th? (i.e. at the lower level the flaws and single-minded ways of attacking should be more prevelant and as a character grows the tactical knowledge should be expressed?) If not, what does "experience" mean? Switching to a different example I've used: the Druid who employs flame strike to kill a Troll in the woods despite the fact that said Druid torches a lot of trees in the process. Does the smartest tactical move trump whether or not a Druid is supposed to revere and protect nature? In applying tactics... many players, having played a long time or having really absorbed the books, know quite a bit about all sorts of monsters. Should a player react to any encounter using their knowledge as players about the dangers of a lich or a Nightmare or should they stick to playing a character who has never encountered such? I.E., the player playing a Barbarian who meets a lich for the 1st time announces "I look for the lich's phylactery so I can smash it," rather than attacking (using whatever level of tactical awareness) the lich and hacking it to bits. Or should the player's knowledge that this won't "kill" the lich be allowed and given priority? Just some questions - again, I'm not trying to argue or say "you're wrong"... just trying to get a firm handle on your philosophy. :) John [/QUOTE]
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