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Roleplaying the Heal Skill
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<blockquote data-quote="Greenfield" data-source="post: 5689860" data-attributes="member: 6669384"><p>Common treatments that can be done in a Standard Action or Full Round action?</p><p></p><p>Direct pressure on a bleeding wound, possibly followed perhaps by instruction to a semi-conscious patient. "Place your hand here and hold it in place. Press hard!"</p><p></p><p>Elevate wounded extremities higher than the heart to slow bleeding. </p><p></p><p>Elevate the legs to help treat for shock.</p><p></p><p>Constriction bandages and/or tourniquet takes a moment longer, but...</p><p></p><p>Heat a blade in a torch and press it into a serious wound to cauterize.</p><p></p><p>Smelling salts or something similar to cause the person to cough or sneeze. The cough or sneeze action temporarily raises the blood pressure and may help a person regain consciousness.</p><p></p><p>Cover the wound so it doesn't get dirt in it. Cover the patient to help maintain body heat, which is part of "shock".</p><p></p><p>Cold water on burns doesn't heal anything, but it cools the area in case it's so hot that the victim is still "cooking". Butter or oil used to be a common treatment, but it's value is questionable since it's introducing potential infection.</p><p></p><p>Longer term care? Leeches help take down swelling (they really do, and some doctors have taken to using them again around transplant sites or where limbs have been reattached.)</p><p></p><p>Cleaning the wound with a bit of wine or whiskey. Alcohol doesn't kill germs, by the way, it just gets them drunk. It's the rapid drying effect it has that kills them. </p><p></p><p>Broken bones can be set, as noted in a previous post, often by simply pulling on them to draw the bone ends back into line. Compound fractures (where the bone is coming through the skin) usually ended in serious infection, gangrene and death by blood poisoning, or with the limb having to be amputated. That, of course, is in a world with neither antiseptic nor magic. That's why many Doctors earned the appellation "sawbones", or just "Bones". (Thank you Dr. McCoy!)</p><p></p><p>Bottom line: While it's nice for a DM or player to be able to add some color through this kind of role-playing, we shouldn't require the players to have a skill before we let their characters use it. Good role playing may add a circumstance bonus of a point or two, but not more than that.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5689860, member: 6669384"] Common treatments that can be done in a Standard Action or Full Round action? Direct pressure on a bleeding wound, possibly followed perhaps by instruction to a semi-conscious patient. "Place your hand here and hold it in place. Press hard!" Elevate wounded extremities higher than the heart to slow bleeding. Elevate the legs to help treat for shock. Constriction bandages and/or tourniquet takes a moment longer, but... Heat a blade in a torch and press it into a serious wound to cauterize. Smelling salts or something similar to cause the person to cough or sneeze. The cough or sneeze action temporarily raises the blood pressure and may help a person regain consciousness. Cover the wound so it doesn't get dirt in it. Cover the patient to help maintain body heat, which is part of "shock". Cold water on burns doesn't heal anything, but it cools the area in case it's so hot that the victim is still "cooking". Butter or oil used to be a common treatment, but it's value is questionable since it's introducing potential infection. Longer term care? Leeches help take down swelling (they really do, and some doctors have taken to using them again around transplant sites or where limbs have been reattached.) Cleaning the wound with a bit of wine or whiskey. Alcohol doesn't kill germs, by the way, it just gets them drunk. It's the rapid drying effect it has that kills them. Broken bones can be set, as noted in a previous post, often by simply pulling on them to draw the bone ends back into line. Compound fractures (where the bone is coming through the skin) usually ended in serious infection, gangrene and death by blood poisoning, or with the limb having to be amputated. That, of course, is in a world with neither antiseptic nor magic. That's why many Doctors earned the appellation "sawbones", or just "Bones". (Thank you Dr. McCoy!) Bottom line: While it's nice for a DM or player to be able to add some color through this kind of role-playing, we shouldn't require the players to have a skill before we let their characters use it. Good role playing may add a circumstance bonus of a point or two, but not more than that. [/QUOTE]
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