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Roleplaying the Heal Skill
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<blockquote data-quote="Water Bob" data-source="post: 5691087" data-attributes="member: 92305"><p>I'm reading Michael Stackpoles novelization of the recent Conan film (which is 14,000 times better than the film--it makes the film "make sense"), and there's a scene at the start of the climax where the Shemite thief, Ela Shan, approaches a locked and barred entry into the ancient fortress of Khor Kalba.</p><p> </p><p><span style="color: green">"The iron grate is new--at least, newer than Khor Kalba. Your Khalar Zym is not completely stupid."</span></p><p> </p><p><span style="color: green">The Cimmerian moved forward and grabbed the black metal bars. He'd be hard pressed to pull them apart. Still, there was no other way in.</span></p><p> </p><p><span style="color: green">Ela Shan's hand landed on his wrist. "Give me a moment. No lock may withstand me, and iron bars I find particularly offensive."</span></p><p> </p><p><span style="color: green">When they departed Asgalun, Ela Shan had exchanged his finery for dark clothes that made him invisible in the night. Over his doublet, in lieu of armor, the thief wore a vest of many pockets and sheaths. Conan estimated that the small man likely carried more steel by weight than he did, but the vests pockets contained yet more. The thief drew a small vial from one pocket, broke the wax seal, then used a bit of shell to smear the viscous liquid within at the base of two bars.</span></p><p> </p><p><span style="color: green">Both the shell and the metal began to smoke. The thief tossed the bottle and the shell aside into the sea, then drew back upwind of where the potion worked. "You don't want to breath any of that."</span></p><p> </p><p><span style="color: green">Conan nodded and crouched beside the thief. "How long?"</span></p><p> </p><p><span style="color: green">"Close. Foaming like a rabid dog, that's what we want."</span></p><p> </p><p> </p><p> </p><p>I think that's a great example of how a player could describe what he's doing, traing to gain access, rather than just say, "I'm using my Open Lock skill."</p><p> </p><p>I'm trying to encourage that type of description in my game.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5691087, member: 92305"] I'm reading Michael Stackpoles novelization of the recent Conan film (which is 14,000 times better than the film--it makes the film "make sense"), and there's a scene at the start of the climax where the Shemite thief, Ela Shan, approaches a locked and barred entry into the ancient fortress of Khor Kalba. [COLOR=green]"The iron grate is new--at least, newer than Khor Kalba. Your Khalar Zym is not completely stupid."[/COLOR] [COLOR=green][/COLOR] [COLOR=green]The Cimmerian moved forward and grabbed the black metal bars. He'd be hard pressed to pull them apart. Still, there was no other way in.[/COLOR] [COLOR=green][/COLOR] [COLOR=green]Ela Shan's hand landed on his wrist. "Give me a moment. No lock may withstand me, and iron bars I find particularly offensive."[/COLOR] [COLOR=green][/COLOR] [COLOR=green]When they departed Asgalun, Ela Shan had exchanged his finery for dark clothes that made him invisible in the night. Over his doublet, in lieu of armor, the thief wore a vest of many pockets and sheaths. Conan estimated that the small man likely carried more steel by weight than he did, but the vests pockets contained yet more. The thief drew a small vial from one pocket, broke the wax seal, then used a bit of shell to smear the viscous liquid within at the base of two bars.[/COLOR] [COLOR=green][/COLOR] [COLOR=green]Both the shell and the metal began to smoke. The thief tossed the bottle and the shell aside into the sea, then drew back upwind of where the potion worked. "You don't want to breath any of that."[/COLOR] [COLOR=green][/COLOR] [COLOR=green]Conan nodded and crouched beside the thief. "How long?"[/COLOR] [COLOR=green][/COLOR] [COLOR=green]"Close. Foaming like a rabid dog, that's what we want."[/COLOR] I think that's a great example of how a player could describe what he's doing, traing to gain access, rather than just say, "I'm using my Open Lock skill." I'm trying to encourage that type of description in my game. [/QUOTE]
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