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*Dungeons & Dragons
roleplaying the Oath of the Ancients
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<blockquote data-quote="Zaruthustran" data-source="post: 6487023" data-attributes="member: 1457"><p>I'd roleplay those tenets as how Legolas, and particularly Glorfindel behave in The Lord of the Rings (the books). </p><p></p><p></p><p></p><p>The "joy" angle is key. A Green Knight would literally laugh in the face of danger.</p><p></p><p>See also: Tom Bombadil.</p><p></p><p>As for the questions:</p><p></p><p><strong>What sorts of things would you have them do (or not do), both in combat and in social situations?</strong> Laugh, dance, sing. Celebrate and be merry. Love and live life. No half-measures, ever. Always act with passion and total commitment. </p><p></p><p><strong>Would your PC always offer their opponents the opportunity to surrender instead of fighting to the death, or would it depend on the type of creature?</strong> Mercy is mentioned as a component of The Light, but I think the notion of mercy (in the form of a knightly virtue) is more of the traditional Oath of Devotion thing. Orcs and other evilkind are things, things which should be not be suffered to live and should always be destroyed with extreme prejudice. An orc surrendering on the field of battle would be slain instantly, with no hesitation or regret. Same with a promise given to one who proved to be not worth trust; that promise would be broken without a second thought. The traditional Paladin traps don't apply here.</p><p></p><p><strong>What would your PC's thoughts be on mind control (charm person, etc)? On breaking and entering? On haggling for a discount? On giving alms to the poor? On obeying unjust laws? On assassination and poisoning? On lies and deceit?</strong> I'd reference the tenets. Focus on being an exemplar of all that is good in the world. Or/and, as being the antithesis to despair and darkness. Of the things you mention, all of the above are perfectly acceptable if it furthers the Light or destroys evil. Again, think: WWTBD--what would Tom Bombadil do? </p><p></p><p><strong>What if your PC's teammates are a bunch of murder hobos? Would your PC admonish them and try to reform them or turn a blind eye? Or would they merely try to lead by example?</strong> Lead by example, though I'd eliminate the word "merely." The paladin should be a shining, irrefutable beacon of light. He'll behave in a way that inspires the others. The kind of person everyone wants as their friend, and wishes they were. A Green Knight is definitely <u>not</u> the wrist-slapping tsk-tsking stick-in-the-mud Paladin. This character celebrates and respects others' life choices, unless they spread darkness, in which case they'll be avoided, actively acted against, or destroyed. This character should never whine "c'mon guys, don't do thaaat." And should instead act decisively and dynamically to beat back the darkness and further the light.</p><p></p><p>In my mind Tolkien's elves are really the model here. More the glorious, merry, mighty elves from the books than the dispassionate Vulcans from the movies.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 6487023, member: 1457"] I'd roleplay those tenets as how Legolas, and particularly Glorfindel behave in The Lord of the Rings (the books). The "joy" angle is key. A Green Knight would literally laugh in the face of danger. See also: Tom Bombadil. As for the questions: [B]What sorts of things would you have them do (or not do), both in combat and in social situations?[/B] Laugh, dance, sing. Celebrate and be merry. Love and live life. No half-measures, ever. Always act with passion and total commitment. [B]Would your PC always offer their opponents the opportunity to surrender instead of fighting to the death, or would it depend on the type of creature?[/B] Mercy is mentioned as a component of The Light, but I think the notion of mercy (in the form of a knightly virtue) is more of the traditional Oath of Devotion thing. Orcs and other evilkind are things, things which should be not be suffered to live and should always be destroyed with extreme prejudice. An orc surrendering on the field of battle would be slain instantly, with no hesitation or regret. Same with a promise given to one who proved to be not worth trust; that promise would be broken without a second thought. The traditional Paladin traps don't apply here. [B]What would your PC's thoughts be on mind control (charm person, etc)? On breaking and entering? On haggling for a discount? On giving alms to the poor? On obeying unjust laws? On assassination and poisoning? On lies and deceit?[/B] I'd reference the tenets. Focus on being an exemplar of all that is good in the world. Or/and, as being the antithesis to despair and darkness. Of the things you mention, all of the above are perfectly acceptable if it furthers the Light or destroys evil. Again, think: WWTBD--what would Tom Bombadil do? [B]What if your PC's teammates are a bunch of murder hobos? Would your PC admonish them and try to reform them or turn a blind eye? Or would they merely try to lead by example?[/B] Lead by example, though I'd eliminate the word "merely." The paladin should be a shining, irrefutable beacon of light. He'll behave in a way that inspires the others. The kind of person everyone wants as their friend, and wishes they were. A Green Knight is definitely [U]not[/U] the wrist-slapping tsk-tsking stick-in-the-mud Paladin. This character celebrates and respects others' life choices, unless they spread darkness, in which case they'll be avoided, actively acted against, or destroyed. This character should never whine "c'mon guys, don't do thaaat." And should instead act decisively and dynamically to beat back the darkness and further the light. In my mind Tolkien's elves are really the model here. More the glorious, merry, mighty elves from the books than the dispassionate Vulcans from the movies. [/QUOTE]
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