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General Tabletop Discussion
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Roleplaying the opposite gender
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<blockquote data-quote="Mercule" data-source="post: 6980765" data-attributes="member: 5100"><p>I'm a man with a very deep voice. Not quite James Earl Jones, but not too far off Michael Dorn. It's comically absurd for me to try to do falsetto. Considering I almost exclusively GM, I need to voice women on a fairly regular basis. </p><p></p><p>My solution, that seems to have worked since my voice changed in the 1980s, is to <u>soften</u> my voice. I don't mean that you should speak quieter. I mean that you need to take the aggressive edge out of it. As a general rule, women don't have as hard of voices as men, regardless of pitch. This isn't universally true, but playing to norms (or stereotypes, YMMV) can help to differentiate things. For purposes of this discussion, it doesn't matter whether societal norms drive gender behavior or the other way around; they are what they are.</p><p></p><p>Also, remember than non-verbal elements make up something like 60-80% of the communication. Posture, tempo, cadence, etc. are all important. More importantly, they're things that you actually <u>can</u> control. Just be a people watcher. Even if it's just TV and movies, that gives you some ammo that will be effective against your chosen target -- your players have similar frames of reference, in all likelihood. There are a lot of differences and people spend entire careers studying them. Doing a couple quick searches on "gender differences in communication" and "gender differences in body language" turned up a ton of papers of varying length, many of which were pretty short and bullet-point filled.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>So, the shortcut is to be more deliberate in your motions when portraying a woman than a man. Choose your words carefully, too. Women rarely cuss like a sailor.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6980765, member: 5100"] I'm a man with a very deep voice. Not quite James Earl Jones, but not too far off Michael Dorn. It's comically absurd for me to try to do falsetto. Considering I almost exclusively GM, I need to voice women on a fairly regular basis. My solution, that seems to have worked since my voice changed in the 1980s, is to [U]soften[/U] my voice. I don't mean that you should speak quieter. I mean that you need to take the aggressive edge out of it. As a general rule, women don't have as hard of voices as men, regardless of pitch. This isn't universally true, but playing to norms (or stereotypes, YMMV) can help to differentiate things. For purposes of this discussion, it doesn't matter whether societal norms drive gender behavior or the other way around; they are what they are. Also, remember than non-verbal elements make up something like 60-80% of the communication. Posture, tempo, cadence, etc. are all important. More importantly, they're things that you actually [U]can[/U] control. Just be a people watcher. Even if it's just TV and movies, that gives you some ammo that will be effective against your chosen target -- your players have similar frames of reference, in all likelihood. There are a lot of differences and people spend entire careers studying them. Doing a couple quick searches on "gender differences in communication" and "gender differences in body language" turned up a ton of papers of varying length, many of which were pretty short and bullet-point filled. So, the shortcut is to be more deliberate in your motions when portraying a woman than a man. Choose your words carefully, too. Women rarely cuss like a sailor. [/QUOTE]
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