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<blockquote data-quote="Cullain" data-source="post: 216329" data-attributes="member: 708"><p>it's difficult to keep a large number of people involved all the time. My group used to have 4~5 players in it, and it was pretty easy to keep everyone involved. Now we have 7~8 players in it, and it has become much more work on my end to make sure everyone still feels like part of it.</p><p></p><p>Some tips: Make sure some NPCs take a direct interest in the less-assertive role-players. The more assertive ones will always find a way to stay involved. Taking the time to make sure the others feel like part of the game will make the experience better for everyone.</p><p></p><p>Talk to your more experience rp-ers in the group. Voice you concerns with them, ask them to try and keep everyone involved in it. </p><p></p><p>Never, EVER, forget someone's turn in combat. This might seem like a minor thing, but if you start skipping people, they'll feel like you're ignoring them, even if that's not the case. And they'll start to tune out in other areas of the game.</p><p></p><p>Any other tips I'd welcome, I'm still not all that skilled at handling large groups myself.</p><p></p><p>Cullain</p></blockquote><p></p>
[QUOTE="Cullain, post: 216329, member: 708"] it's difficult to keep a large number of people involved all the time. My group used to have 4~5 players in it, and it was pretty easy to keep everyone involved. Now we have 7~8 players in it, and it has become much more work on my end to make sure everyone still feels like part of it. Some tips: Make sure some NPCs take a direct interest in the less-assertive role-players. The more assertive ones will always find a way to stay involved. Taking the time to make sure the others feel like part of the game will make the experience better for everyone. Talk to your more experience rp-ers in the group. Voice you concerns with them, ask them to try and keep everyone involved in it. Never, EVER, forget someone's turn in combat. This might seem like a minor thing, but if you start skipping people, they'll feel like you're ignoring them, even if that's not the case. And they'll start to tune out in other areas of the game. Any other tips I'd welcome, I'm still not all that skilled at handling large groups myself. Cullain [/QUOTE]
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