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<blockquote data-quote="Ydars" data-source="post: 4328009" data-attributes="member: 62992"><p>Doug; I would never DARE say Hong's style was not video-gamey enough after I saw the thread with Imaro v Hong!</p><p></p><p>I also don't use certain material whatever the PCs do; I have a largish set of maps, a largish set of encounters (and sometimes not even this; I wil completely wing it if required; and believe me, with my lot, it often is required) and I go from there. I just make it up as I go along; the thing I love about this approach is that I don't know what is coming next any more than my players do; it is sort of like DMing and playing at the same time. I am only five minutes ahead of them.</p><p></p><p>I just throw out leads until someone bites. Then I run with it. I am not saying I do this all the time; I love complex over-arching stuff as well, but this is what I do during travel or between adventures. I like my campaigns to combine a bit of everything.</p><p></p><p>I think you are all slightly misunderstanding me; most people wing a little (choose this or this or this) but I am talking about completely letting go and turning up to the session with not one clue about what is going to happen, sometimes completely unprepared. I start with a intriguing situation, and then the players literally build the adventure before my eyes.</p><p></p><p>It started as an accident; I was busy one day and didn't have enough prep time and then was forced to completely wing it. The players commented that they liked the session much better and so I tried it again. It doesn't always work; so I have learnt to have a backup plan but I haven't needed to use it more than 1 session in 6 or 7. I am convinced it is sub-concious now because I rarely need to think about it to pull it off. It is just the greatest feeling when it works!!</p></blockquote><p></p>
[QUOTE="Ydars, post: 4328009, member: 62992"] Doug; I would never DARE say Hong's style was not video-gamey enough after I saw the thread with Imaro v Hong! I also don't use certain material whatever the PCs do; I have a largish set of maps, a largish set of encounters (and sometimes not even this; I wil completely wing it if required; and believe me, with my lot, it often is required) and I go from there. I just make it up as I go along; the thing I love about this approach is that I don't know what is coming next any more than my players do; it is sort of like DMing and playing at the same time. I am only five minutes ahead of them. I just throw out leads until someone bites. Then I run with it. I am not saying I do this all the time; I love complex over-arching stuff as well, but this is what I do during travel or between adventures. I like my campaigns to combine a bit of everything. I think you are all slightly misunderstanding me; most people wing a little (choose this or this or this) but I am talking about completely letting go and turning up to the session with not one clue about what is going to happen, sometimes completely unprepared. I start with a intriguing situation, and then the players literally build the adventure before my eyes. It started as an accident; I was busy one day and didn't have enough prep time and then was forced to completely wing it. The players commented that they liked the session much better and so I tried it again. It doesn't always work; so I have learnt to have a backup plan but I haven't needed to use it more than 1 session in 6 or 7. I am convinced it is sub-concious now because I rarely need to think about it to pull it off. It is just the greatest feeling when it works!! [/QUOTE]
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