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<blockquote data-quote="Imperialus" data-source="post: 4328556" data-attributes="member: 893"><p>Sometimes I enjoy having little sidequests during travel. It can be helpful if you want to bump up the parties power level a bit or you're itching for a diversion from the main quest. Don't use them so much in episodic style games without a metaplot though.</p><p></p><p>One thing I do always try to do though is give at least a brief monologue description of something different. If the party is traveling through mountains, it might be a fantastic waterfall, if they're on an arid plain, perhaps a mesa or canyon. I tend to use terrain because it's meant to be descriptive, not necessarily an adventure hook. To use the waterfall example, I might say: "As you reach the crest of the pass on the third day the hard shale slope gives way to a river valley. Further down the trail and towards the head of the valley you see a waterfall cascading down the rockface. There is a small pool at the foot of it. It looks like a good place to make camp."</p><p></p><p>At that point what happens depends on the players response. If they say they want to do a quick recon of the area before setting down for the night I'll just do a normal 1/10 chance for a random encounter. If on the other hand they suggest that they're going to look behind the waterfall or somesuch they'll discover a small cave complex.</p><p></p><p>In that case I just pop down a 'stock' mini dungeon or monster that seems native to the area, nothing terribly detailed.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 4328556, member: 893"] Sometimes I enjoy having little sidequests during travel. It can be helpful if you want to bump up the parties power level a bit or you're itching for a diversion from the main quest. Don't use them so much in episodic style games without a metaplot though. One thing I do always try to do though is give at least a brief monologue description of something different. If the party is traveling through mountains, it might be a fantastic waterfall, if they're on an arid plain, perhaps a mesa or canyon. I tend to use terrain because it's meant to be descriptive, not necessarily an adventure hook. To use the waterfall example, I might say: "As you reach the crest of the pass on the third day the hard shale slope gives way to a river valley. Further down the trail and towards the head of the valley you see a waterfall cascading down the rockface. There is a small pool at the foot of it. It looks like a good place to make camp." At that point what happens depends on the players response. If they say they want to do a quick recon of the area before setting down for the night I'll just do a normal 1/10 chance for a random encounter. If on the other hand they suggest that they're going to look behind the waterfall or somesuch they'll discover a small cave complex. In that case I just pop down a 'stock' mini dungeon or monster that seems native to the area, nothing terribly detailed. [/QUOTE]
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