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<blockquote data-quote="haakon1" data-source="post: 4329516" data-attributes="member: 25619"><p><strong>Lite Fluff travel</strong></p><p></p><p>I roll weather for each day of travel -- d10, low is stormier, high is clearer -- and adjust it by season and terrain.</p><p></p><p>I also describe the distances travelled, the terrain, the types of other travellers or lack thereof (assuming it's a road, trail, river, or other place where travellers go), and the types of settlements (frontier cluster of stout-walled homes with a palisade, or sprawling, open, unwalled villages with a green in the middle, etc.)</p><p></p><p>The idea is to make sure they know the background for where they are and what's going on. Wagons going to town with the harvest, peasant militia marching to the front led by impoverished knights, elite cavalry unit hurrying by, heavily armed dwarvish prospecting party, mountain tribesmen climbing a peak to celebrate Mid-Summer Day, etc.</p><p></p><p>Only very rarely do I have an encounter they have to deal with. I've used things like encountering a hostile barbarian tribe and once, the party contracting the plague during their trip, which means no staying in inns or houses until all symptoms were totally gone!</p></blockquote><p></p>
[QUOTE="haakon1, post: 4329516, member: 25619"] [b]Lite Fluff travel[/b] I roll weather for each day of travel -- d10, low is stormier, high is clearer -- and adjust it by season and terrain. I also describe the distances travelled, the terrain, the types of other travellers or lack thereof (assuming it's a road, trail, river, or other place where travellers go), and the types of settlements (frontier cluster of stout-walled homes with a palisade, or sprawling, open, unwalled villages with a green in the middle, etc.) The idea is to make sure they know the background for where they are and what's going on. Wagons going to town with the harvest, peasant militia marching to the front led by impoverished knights, elite cavalry unit hurrying by, heavily armed dwarvish prospecting party, mountain tribesmen climbing a peak to celebrate Mid-Summer Day, etc. Only very rarely do I have an encounter they have to deal with. I've used things like encountering a hostile barbarian tribe and once, the party contracting the plague during their trip, which means no staying in inns or houses until all symptoms were totally gone! [/QUOTE]
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