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*TTRPGs General
Roleplaying Vs Combat: How do you weight them?
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<blockquote data-quote="BryonD" data-source="post: 4670847" data-attributes="member: 957"><p>To me it would be better to say "conflict resolution vs. roleplaying" rather than combat vs. roleplaying, with combat simply being a specific (though certainly highly common) kind of conflict resolution.</p><p></p><p>With that tweak, I not only see them as not in conflict, you really cant have one without the other. </p><p></p><p>You could play DDM or Warhammer FB or any of hundreds of other minis battle games with putting yourself "inside" any of the combatants. But I think any reasonable person would agree that isn't what is generally understood as a rolepaying game.</p><p></p><p>Likewise, you and a friend could pretend to be a pair of elves sitting around commenting on cloud shapes or any other topic with no conflict whatsoever. Clearly this is roleplaying, but I'd argue it isn't a "game" but rather just an activity. "Roleplaying game" requires both "roleplaying" and "game" to be complete. And even if talking about clouds meets your standard of "game", I believe the again "reasonable" person would agree you have no need for a book from any publisher to achieve this. So it really is not relevant.</p><p></p><p>A roleplaying game is all about being inside the head of someone who is different than you, exists in a different environment than you do, or both and then having a solid, consistent mechanical system for modeling how that character is impacted by their environment and has impact upon their environment. </p><p></p><p>Why the characters acts and how that interaction resolves are both integral.</p></blockquote><p></p>
[QUOTE="BryonD, post: 4670847, member: 957"] To me it would be better to say "conflict resolution vs. roleplaying" rather than combat vs. roleplaying, with combat simply being a specific (though certainly highly common) kind of conflict resolution. With that tweak, I not only see them as not in conflict, you really cant have one without the other. You could play DDM or Warhammer FB or any of hundreds of other minis battle games with putting yourself "inside" any of the combatants. But I think any reasonable person would agree that isn't what is generally understood as a rolepaying game. Likewise, you and a friend could pretend to be a pair of elves sitting around commenting on cloud shapes or any other topic with no conflict whatsoever. Clearly this is roleplaying, but I'd argue it isn't a "game" but rather just an activity. "Roleplaying game" requires both "roleplaying" and "game" to be complete. And even if talking about clouds meets your standard of "game", I believe the again "reasonable" person would agree you have no need for a book from any publisher to achieve this. So it really is not relevant. A roleplaying game is all about being inside the head of someone who is different than you, exists in a different environment than you do, or both and then having a solid, consistent mechanical system for modeling how that character is impacted by their environment and has impact upon their environment. Why the characters acts and how that interaction resolves are both integral. [/QUOTE]
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