Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Roleplaying Vs Combat: How do you weight them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PHBWil" data-source="post: 4670867" data-attributes="member: 82532"><p>By significant, I guessing that you prefer combat as a major plot device? For example, when you cornered a murderous villain your PC has been tracking and the villain doesn't want to go easily. Combat in this case would be a suitable action?</p><p></p><p>This is true combat doesn't always add to the characters worth in the game. A character that is totally inept when it comes to armed combat could potentially be a life saver when combat is the worst possible things. So then what would you say combat can add?</p><p></p><p>I agree, a GM going into metagame mode is not only distracting but at times can be annoying. What do you do, how do you feel in situations where it seems as if the GM has forced you one way or the other?</p><p></p><p>I'm going to just let you all know that my RPing experience comes from the old FASA games, D&D3.5 and 4e, Star Wars (whatever it was before the Saga Edition), StarCraft, and a little bit of Warhmmer Fantasy Roleplay. I know I may not be as experienced with different systems as many others on this board and I thank you all for the answers I'm getting, and hope they keep coming.</p><p></p><p>My last little question for this post focuses on D&D4e. In my readings (okay so I lurk there a lot) on the Gleemax forums, there seems to be at times a very vocal set that says you can't roleplay in 4th edition. The argument seems to be focused around the shear amount of combat powers and feats, and that their are no "rules" for RPing in the Player's Handbook but that combat is well defined within this core book. And while this is true about the core book you look at some of the adventures for the system, let's think of Keep on the Shadowfell for this question, and there are reasons/motivations for combat given in the adventures. Even the beginning scene in KotS, where you fight Kobolds on the road to a town you've never been to, has an underlying hidden agenda they may not be defined but as time goes on we know why these creatures are trying to stop our PCs. Does this combat have merit given that there is an underlying drive in stopping the PCs? Or is this combat for the sake of combat because this is a dungeon crawl and there should be something to fight in every room? Would KotS have the same feeling if there was less combat but it was more significant to the plot?</p></blockquote><p></p>
[QUOTE="PHBWil, post: 4670867, member: 82532"] By significant, I guessing that you prefer combat as a major plot device? For example, when you cornered a murderous villain your PC has been tracking and the villain doesn't want to go easily. Combat in this case would be a suitable action? This is true combat doesn't always add to the characters worth in the game. A character that is totally inept when it comes to armed combat could potentially be a life saver when combat is the worst possible things. So then what would you say combat can add? I agree, a GM going into metagame mode is not only distracting but at times can be annoying. What do you do, how do you feel in situations where it seems as if the GM has forced you one way or the other? I'm going to just let you all know that my RPing experience comes from the old FASA games, D&D3.5 and 4e, Star Wars (whatever it was before the Saga Edition), StarCraft, and a little bit of Warhmmer Fantasy Roleplay. I know I may not be as experienced with different systems as many others on this board and I thank you all for the answers I'm getting, and hope they keep coming. My last little question for this post focuses on D&D4e. In my readings (okay so I lurk there a lot) on the Gleemax forums, there seems to be at times a very vocal set that says you can't roleplay in 4th edition. The argument seems to be focused around the shear amount of combat powers and feats, and that their are no "rules" for RPing in the Player's Handbook but that combat is well defined within this core book. And while this is true about the core book you look at some of the adventures for the system, let's think of Keep on the Shadowfell for this question, and there are reasons/motivations for combat given in the adventures. Even the beginning scene in KotS, where you fight Kobolds on the road to a town you've never been to, has an underlying hidden agenda they may not be defined but as time goes on we know why these creatures are trying to stop our PCs. Does this combat have merit given that there is an underlying drive in stopping the PCs? Or is this combat for the sake of combat because this is a dungeon crawl and there should be something to fight in every room? Would KotS have the same feeling if there was less combat but it was more significant to the plot? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roleplaying Vs Combat: How do you weight them?
Top