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General Tabletop Discussion
*TTRPGs General
Roleplaying Vs Combat: How do you weight them?
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<blockquote data-quote="PHBWil" data-source="post: 4671021" data-attributes="member: 82532"><p>Yes by "one way or the other" I meant to force roleplay or combat. Keeping in mind that there is always roleplay in combat here is an example, we will use ProfessorPain for our purposes. He likes investigation and puzzles over combat. So put yourself in ProfessorPain's shoes for a moment. You have been tracking a murderer for some time, piecing together clues, and you think you finally have enough information to predict where the villain will be next. You set bait for him/her thinking you can capture the person using wits rather than pure strength and the rest of the players do so also. You are all pretty confident with the plan. But, no matter what you do the GM pushes for a confrontation and the drawing of blood between the PCs and this villain. Maybe he keeps slipping away until finally you draw sword and then the GM has the villain fight you. For the purposes of the GM's story fighting is the only way, and the GM is forcing you to fight when you as players want to resolve it differently.</p><p></p><p>Let's look at it another way too, from the opposite perspective. You might possibly want to take revenge on this murder and kill him (getting into a combat situation to do so), passing judgment in your own way.</p><p></p><p>What do you do when the GM forces roleplay or combat, and takes away that sense of choice of using a character's persona or skills for the sake of his/her story rather than letting the player's action push the story forward when they all might agree this is what they want done?</p></blockquote><p></p>
[QUOTE="PHBWil, post: 4671021, member: 82532"] Yes by "one way or the other" I meant to force roleplay or combat. Keeping in mind that there is always roleplay in combat here is an example, we will use ProfessorPain for our purposes. He likes investigation and puzzles over combat. So put yourself in ProfessorPain's shoes for a moment. You have been tracking a murderer for some time, piecing together clues, and you think you finally have enough information to predict where the villain will be next. You set bait for him/her thinking you can capture the person using wits rather than pure strength and the rest of the players do so also. You are all pretty confident with the plan. But, no matter what you do the GM pushes for a confrontation and the drawing of blood between the PCs and this villain. Maybe he keeps slipping away until finally you draw sword and then the GM has the villain fight you. For the purposes of the GM's story fighting is the only way, and the GM is forcing you to fight when you as players want to resolve it differently. Let's look at it another way too, from the opposite perspective. You might possibly want to take revenge on this murder and kill him (getting into a combat situation to do so), passing judgment in your own way. What do you do when the GM forces roleplay or combat, and takes away that sense of choice of using a character's persona or skills for the sake of his/her story rather than letting the player's action push the story forward when they all might agree this is what they want done? [/QUOTE]
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