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General Tabletop Discussion
*TTRPGs General
Roleplaying Vs Combat: How do you weight them?
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<blockquote data-quote="The Ghost" data-source="post: 4671512" data-attributes="member: 60281"><p>As in how combat applies to the larger story? Or how does combat come about? I guess I am a little unclear about where you are going with this question.</p><p></p><p></p><p></p><p>We generally take the attitude that the characters <strong>do not</strong> know what is written on the character sheet. We try hard to separate player knowledge from character knowledge. Generally, metagaming is frowned upon.</p><p></p><p>For example, early on in the campaign the party came across a couple of ghouls. Due to some unlucky die rolling we were forced to retreat. Sometime later the party came across another set of ghouls - again, we were unlucky rolling the dice and actually had one PC die during combat. The PCs are now about fifteenth level and avoid any and every ghoul they come across. This is 3.5 rules by-the-way so ghouls are only a CR1. Even though I, as a player, know that my character alone could beat the ghouls my "character" knows that ghouls are something not to be messed with.</p><p></p><p></p><p></p><p>Yes, in the heavier game we know more about what is out there threatening our homeland. We often times have to choose were to go to attack and where to go to subvert or infiltrate. Whereas with the lighter game it comes about more sporadically. </p><p></p><p></p><p></p><p>Actually, no. Tactics, mechanical or otherwise, are not really discussed during combat. This applies to both games. We all tend to act how we believe the character would act. </p><p></p><p>The difference between the games is more a difference in tone than anything else. I equate the Beer-and-Pretzels style game to an Arnold Schwarzenegger action movie whereas the other game would be like The Godfather.</p></blockquote><p></p>
[QUOTE="The Ghost, post: 4671512, member: 60281"] As in how combat applies to the larger story? Or how does combat come about? I guess I am a little unclear about where you are going with this question. We generally take the attitude that the characters [B]do not[/B] know what is written on the character sheet. We try hard to separate player knowledge from character knowledge. Generally, metagaming is frowned upon. For example, early on in the campaign the party came across a couple of ghouls. Due to some unlucky die rolling we were forced to retreat. Sometime later the party came across another set of ghouls - again, we were unlucky rolling the dice and actually had one PC die during combat. The PCs are now about fifteenth level and avoid any and every ghoul they come across. This is 3.5 rules by-the-way so ghouls are only a CR1. Even though I, as a player, know that my character alone could beat the ghouls my "character" knows that ghouls are something not to be messed with. Yes, in the heavier game we know more about what is out there threatening our homeland. We often times have to choose were to go to attack and where to go to subvert or infiltrate. Whereas with the lighter game it comes about more sporadically. Actually, no. Tactics, mechanical or otherwise, are not really discussed during combat. This applies to both games. We all tend to act how we believe the character would act. The difference between the games is more a difference in tone than anything else. I equate the Beer-and-Pretzels style game to an Arnold Schwarzenegger action movie whereas the other game would be like The Godfather. [/QUOTE]
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