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<blockquote data-quote="Camelot" data-source="post: 4896819" data-attributes="member: 82617"><p>I want to encourage my players to roleplay a little more by giving out roleplaying XP. What is your experience (no pun intended) with RXP?</p><p> </p><p>I took a look at the Shadow of Yesterday system, and it encourages storytelling with a thing called "keys." Each character has a key, for example, Bloodlust, and they gain XP according to a scale. 1 XP for defeating someone in battle and 3 XP for defeating someone more powerful than you. Other keys give out 1, 2, then 5 XP depending on the scale of the accomplishment. This gets the players to do what their character would do. The coolest thing is the "buyoff," when the character does something completely against their key, gets 10 XP for it (a lot in this system) but never gets to benefit from this key again.</p><p> </p><p>I want to replace "minor quest" XP with RXP, because in my opinion minor quests are things that the characters do by themselves pertaining to their background, but this would have to be initiated by the player, which doesn't often happen with certain players. So, any ideas on using RXP to distribute the same amout a number of minor quests would?</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Camelot, post: 4896819, member: 82617"] I want to encourage my players to roleplay a little more by giving out roleplaying XP. What is your experience (no pun intended) with RXP? I took a look at the Shadow of Yesterday system, and it encourages storytelling with a thing called "keys." Each character has a key, for example, Bloodlust, and they gain XP according to a scale. 1 XP for defeating someone in battle and 3 XP for defeating someone more powerful than you. Other keys give out 1, 2, then 5 XP depending on the scale of the accomplishment. This gets the players to do what their character would do. The coolest thing is the "buyoff," when the character does something completely against their key, gets 10 XP for it (a lot in this system) but never gets to benefit from this key again. I want to replace "minor quest" XP with RXP, because in my opinion minor quests are things that the characters do by themselves pertaining to their background, but this would have to be initiated by the player, which doesn't often happen with certain players. So, any ideas on using RXP to distribute the same amout a number of minor quests would? Thanks! [/QUOTE]
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