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<blockquote data-quote="weem" data-source="post: 4896964" data-attributes="member: 9470"><p>We will be incorporating the FATE system into our games soon and I am really excited about it.</p><p></p><p>For information on how "Aspects" work in FATE, see this document (PDF)...</p><p></p><p><a href="http://www.faterpg.com/dl/FATE2fe.pdf" target="_blank">http://www.faterpg.com/dl/FATE2fe.pdf</a> (Chapter 4, Aspects)</p><p></p><p>Also, here is a poll asking people if they would like to see FATE-like "aspects" put into 4e - <a href="http://forum.rpg.net/showthread.php?t=465468" target="_blank">Would you like to see FATE-like aspects in future editions of D&D? - RPGnet Forums</a>. </p><p></p><p>More importantly, in that thread, there is a post here...</p><p></p><p><a href="http://forum.rpg.net/showpost.php?p=10704247&postcount=26" target="_blank">RPGnet Forums - View Single Post - Would you like to see FATE-like aspects in future editions of D&D?</a></p><p></p><p>...where CB details how he has incorporated it into his game (to give you an idea of how it can be done).</p><p></p><p>The Aspect system is awesome (imho) and when I showed it to my players (saying we could add it in the next campaign) they wanted to immediately add it for the next GAME. Also, two of those players DM campaigns I play in and both incorporated it immediately into their games.</p><p></p><p>Anyway, that's enough out of me - we really like it, but I can only speak for us <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>---edit---</p><p></p><p>I should clarify - this is not a system that rewards XP for RP-ing. This rewards players with Fate Points that can be spent to do various things in and out of combat.</p></blockquote><p></p>
[QUOTE="weem, post: 4896964, member: 9470"] We will be incorporating the FATE system into our games soon and I am really excited about it. For information on how "Aspects" work in FATE, see this document (PDF)... [url]http://www.faterpg.com/dl/FATE2fe.pdf[/url] (Chapter 4, Aspects) Also, here is a poll asking people if they would like to see FATE-like "aspects" put into 4e - [url=http://forum.rpg.net/showthread.php?t=465468]Would you like to see FATE-like aspects in future editions of D&D? - RPGnet Forums[/url]. More importantly, in that thread, there is a post here... [url=http://forum.rpg.net/showpost.php?p=10704247&postcount=26]RPGnet Forums - View Single Post - Would you like to see FATE-like aspects in future editions of D&D?[/url] ...where CB details how he has incorporated it into his game (to give you an idea of how it can be done). The Aspect system is awesome (imho) and when I showed it to my players (saying we could add it in the next campaign) they wanted to immediately add it for the next GAME. Also, two of those players DM campaigns I play in and both incorporated it immediately into their games. Anyway, that's enough out of me - we really like it, but I can only speak for us ;) ---edit--- I should clarify - this is not a system that rewards XP for RP-ing. This rewards players with Fate Points that can be spent to do various things in and out of combat. [/QUOTE]
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