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<blockquote data-quote="Camelot" data-source="post: 4900589" data-attributes="member: 82617"><p>Again, thanks for the ideas!</p><p> </p><p>I agree how rping should have in game benefits, and it will, but I also have some players in my group who would think it more fun if they got "tangible" benefits from rping, thus the XP. Of course the duke will still owe them a favor, but they'll also be a little better off for it before that favor needs to be called upon.</p><p> </p><p>I like the idea of action points as a reward. I think that could be an additional benefit, after an rper has receive RXP, they will receive action points so they don't get too far ahead in XP. That or, if I use the method of everyone benefitting from one player's rping, action points are just used after I want to stop giving out RXP.</p><p> </p><p>(I have a feeling that once I tell my players they can be awarded RXP, they're going to jump at every opportunity to get it, and I don't want to disappoint them when I don't want to give out any more RXP.)</p></blockquote><p></p>
[QUOTE="Camelot, post: 4900589, member: 82617"] Again, thanks for the ideas! I agree how rping should have in game benefits, and it will, but I also have some players in my group who would think it more fun if they got "tangible" benefits from rping, thus the XP. Of course the duke will still owe them a favor, but they'll also be a little better off for it before that favor needs to be called upon. I like the idea of action points as a reward. I think that could be an additional benefit, after an rper has receive RXP, they will receive action points so they don't get too far ahead in XP. That or, if I use the method of everyone benefitting from one player's rping, action points are just used after I want to stop giving out RXP. (I have a feeling that once I tell my players they can be awarded RXP, they're going to jump at every opportunity to get it, and I don't want to disappoint them when I don't want to give out any more RXP.) [/QUOTE]
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