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<blockquote data-quote="LostSoul" data-source="post: 4901181" data-attributes="member: 386"><p>I have played TSoY, I think it's awesome.</p><p></p><p>The Keys do more than just reward you for "roleplaying". They allow the DM to say, "Oh, this is what this player wants to do; I'll make sure I put some stuff about that in the game." They also allow for interesting moments when someone buys off a key.</p><p></p><p>They aren't about "behaving", since what you need to do to get XP is defined right there in the key.</p><p></p><p>Example: I bought the Key of Glittering Gold in the game. You get XP each time you double your wealth, or something along those lines. (At this point all I had was a loincloth, so each gold coin or piece of pirate clothing would get me some XP.) As the game goes on, I end up with the chance to sail away with a pirate ship and a loyal(-ish) crew.</p><p></p><p>But there's a basilisk about to turn a bunch of kids into stone, so I decide to give up my quest for worldly goods, buy off the key (remember, I can never have it again), and use the XP for buying off the key to buy another key (something to do with protecting the weak) and to help me save those kids.</p><p></p><p>You can easily game keys (since buying a key costs 5 XP and buying off a key is 10 XP), but whatever.</p><p></p><p></p><p>I would recommend using minion XP (1/4 minor quest XP) for each Key XP; that way you won't gain two levels in a single session. You should also be able to spend an XP to get a bonus; maybe use XP as action points instead of having APs gained at milestones.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4901181, member: 386"] I have played TSoY, I think it's awesome. The Keys do more than just reward you for "roleplaying". They allow the DM to say, "Oh, this is what this player wants to do; I'll make sure I put some stuff about that in the game." They also allow for interesting moments when someone buys off a key. They aren't about "behaving", since what you need to do to get XP is defined right there in the key. Example: I bought the Key of Glittering Gold in the game. You get XP each time you double your wealth, or something along those lines. (At this point all I had was a loincloth, so each gold coin or piece of pirate clothing would get me some XP.) As the game goes on, I end up with the chance to sail away with a pirate ship and a loyal(-ish) crew. But there's a basilisk about to turn a bunch of kids into stone, so I decide to give up my quest for worldly goods, buy off the key (remember, I can never have it again), and use the XP for buying off the key to buy another key (something to do with protecting the weak) and to help me save those kids. You can easily game keys (since buying a key costs 5 XP and buying off a key is 10 XP), but whatever. I would recommend using minion XP (1/4 minor quest XP) for each Key XP; that way you won't gain two levels in a single session. You should also be able to spend an XP to get a bonus; maybe use XP as action points instead of having APs gained at milestones. [/QUOTE]
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