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Roleplaying? Yeah right!
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<blockquote data-quote="Festivus" data-source="post: 3860007" data-attributes="member: 34532"><p>I don't like that either. I built a character after I realized who woefully broken my wizard build was, the DM was nice and let me build a new wizard to bring into the story. I built him, perhaps a little too good, but he was soulless. I didn't take the time to flesh out the character personality as well as I had liked. The broken character was really interesting, but way behind the power curve for what was being thrown at the group.</p><p></p><p>So I did an excercise, something to breathe life into the character. I read a couple old articles (well, re-read them), "I'm okay, you're one dimensional" was one article from an old Dragon magazine, and the other was a 101 questions to ask your character I got from some listserv a long time ago but I kept. After running through those, I ended up with a great character who is very interesting (at least to me) at the gaming table. A scoundrel, a gambler who is extremely confident of himself. I think I can take the blame for derailing the evenings entertainment at least two of the last three sessions and having one session erupt into a barfight, and the other with me walking away with an ultraloth's hard earned platinum... I am certain I am making enemies I'd rather not have!</p><p></p><p>So... perhaps assign your players homework. Ask them a couple questions after each session about their character. It will get them thinking more about the personalities and might foster some more roleplaying at the table.</p></blockquote><p></p>
[QUOTE="Festivus, post: 3860007, member: 34532"] I don't like that either. I built a character after I realized who woefully broken my wizard build was, the DM was nice and let me build a new wizard to bring into the story. I built him, perhaps a little too good, but he was soulless. I didn't take the time to flesh out the character personality as well as I had liked. The broken character was really interesting, but way behind the power curve for what was being thrown at the group. So I did an excercise, something to breathe life into the character. I read a couple old articles (well, re-read them), "I'm okay, you're one dimensional" was one article from an old Dragon magazine, and the other was a 101 questions to ask your character I got from some listserv a long time ago but I kept. After running through those, I ended up with a great character who is very interesting (at least to me) at the gaming table. A scoundrel, a gambler who is extremely confident of himself. I think I can take the blame for derailing the evenings entertainment at least two of the last three sessions and having one session erupt into a barfight, and the other with me walking away with an ultraloth's hard earned platinum... I am certain I am making enemies I'd rather not have! So... perhaps assign your players homework. Ask them a couple questions after each session about their character. It will get them thinking more about the personalities and might foster some more roleplaying at the table. [/QUOTE]
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