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Roleplaying? Yeah right!
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<blockquote data-quote="Oryan77" data-source="post: 3860112" data-attributes="member: 18701"><p>I'm in the same boat as those who believe roleplaying is not simply speaking in a different accent and using Old English. I'm turned off by that type of roleplaying. I would simply just like them to speak in character with normal voices. Talk to some NPCs and ask questions. And I don't mean ask them questions like you're reading from a shopping list. I'm talking about socializing with NPCs the way your character would speak to another living person. </p><p></p><p>There's no substance in the player characters. Even when I purposely throw little scenarios into a scene to try and get characters to react, it usually bombs.</p><p></p><p>For example, I once tried to spice things up by having 3 guards try to bribe the powergamer's PC into paying them a fee so they won't arrest him for "murdering" an Ettin in Sigil. I roleplayed these guards as the typical smug loser types. I was thinking the player would start talking smack to show he's not afraid of them. This could have been a fun opportunity for fist fighting/wrestling or some humorous exchange of harsh words. Instead...because it's a game....the player instantly attacks the 3 guards lethally without saying a word. These guards didn't even have weapons drawn. They also tried grapplying him rather than attacking lethally (I was trying to show they weren't the type of threat that needed to be killed). But it didn't matter to the player. He slaughtered them and fled. He would say it's ok to do that because he's a "chaotic" good cleric :\ </p><p></p><p>That's pretty much the routine. No need to make a character interesting unless it directly benefits your character's mechanical advancement.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 3860112, member: 18701"] I'm in the same boat as those who believe roleplaying is not simply speaking in a different accent and using Old English. I'm turned off by that type of roleplaying. I would simply just like them to speak in character with normal voices. Talk to some NPCs and ask questions. And I don't mean ask them questions like you're reading from a shopping list. I'm talking about socializing with NPCs the way your character would speak to another living person. There's no substance in the player characters. Even when I purposely throw little scenarios into a scene to try and get characters to react, it usually bombs. For example, I once tried to spice things up by having 3 guards try to bribe the powergamer's PC into paying them a fee so they won't arrest him for "murdering" an Ettin in Sigil. I roleplayed these guards as the typical smug loser types. I was thinking the player would start talking smack to show he's not afraid of them. This could have been a fun opportunity for fist fighting/wrestling or some humorous exchange of harsh words. Instead...because it's a game....the player instantly attacks the 3 guards lethally without saying a word. These guards didn't even have weapons drawn. They also tried grapplying him rather than attacking lethally (I was trying to show they weren't the type of threat that needed to be killed). But it didn't matter to the player. He slaughtered them and fled. He would say it's ok to do that because he's a "chaotic" good cleric :\ That's pretty much the routine. No need to make a character interesting unless it directly benefits your character's mechanical advancement. [/QUOTE]
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