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<blockquote data-quote="LostSoul" data-source="post: 3860938" data-attributes="member: 386"><p>Those two bolded points seem to contradict each other.</p><p></p><p>I'd say that if you're not rolling dice, the D&D system isn't doing <em>that</em> much for you. Not that it does nothing, but not as much as if you were exploring a dungeon.</p><p></p><p>My advice for the original poster: change how XP works. Decide what XP is going to be handed out for - make it much less about combat and more about what you want it to be. Take a DM-driven approach: "This session, you guys will get XP for discovering who or what is behind the murders" (or whatever other stuff you want to see in-game); or a player-driven approach: "Write down 3 things, approved by me, that you will get XP for next session."</p><p></p><p>edit: Now your powergamers have to do what you're looking for in order to power up (ie. get what they are looking for). This might be a deal-breaker for them, but if it is, you know that you guys are not going to enjoy playing together.</p><p></p><p>Give some XP for combat, still, just make it a lot less. Like a quarter of what it is now.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 3860938, member: 386"] Those two bolded points seem to contradict each other. I'd say that if you're not rolling dice, the D&D system isn't doing [i]that[/i] much for you. Not that it does nothing, but not as much as if you were exploring a dungeon. My advice for the original poster: change how XP works. Decide what XP is going to be handed out for - make it much less about combat and more about what you want it to be. Take a DM-driven approach: "This session, you guys will get XP for discovering who or what is behind the murders" (or whatever other stuff you want to see in-game); or a player-driven approach: "Write down 3 things, approved by me, that you will get XP for next session." edit: Now your powergamers have to do what you're looking for in order to power up (ie. get what they are looking for). This might be a deal-breaker for them, but if it is, you know that you guys are not going to enjoy playing together. Give some XP for combat, still, just make it a lot less. Like a quarter of what it is now. [/QUOTE]
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