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<blockquote data-quote="JustinM" data-source="post: 3860941" data-attributes="member: 44560"><p>I'm not trying to call you out here, but you seem to be contradicting yourself. In the first sentence, you seem to be saying that preferring hack and slash is only okay if everyone else also does. In the last sentence, you seem to side with whatever the majority wants to do. I'm just trying to understand your point better, so could you clarify?</p><p></p><p>I'm the type of player who likes hack and slash more than lots of talking and political intrigue. Why? I'm a quiet person by nature, not exactly passive, but certainly not outgoing. Therefore I have difficulty playing robust characters as well as a lot of other people do. I don't have anything against it <em>per se</em>, just that I'm not very good at it, and there are other things I'd rather do at the table, so practicing it to get better doesn't really seem like a good use of my time.</p><p></p><p>Now, I play in a group that, in one very real sense, could probably get through quite a few sessions without ever consulting a source book. If the RAW don't make sense for a certain situation or it would make a better story to bend them or ignore them completely, they'll do it. That rubs me the wrong way because I never <em>really</em> know what the rules are going to be in any given situation. Basically, it's a game that looks like D&D, kind of walks in a similar way to D&D, but doesn't really quack like it much at all to me.</p><p></p><p>I'm fine with playing with them because they're all friends of mine and I don't really have time to go searching out other games (where I might not like the people at all), but I'm starving for opportunities to draw the sword/rapier/greataxe/big-freakin'-hammer and let loose for a bit. Why should I have to ignore one of my sources for fun and, indeed, the time I apparently waste by actually thinking about the way I make my character's stats, not just his personality, instead of just picking whatever catches my eye in 30 seconds of glancing at a book?</p><p></p><p>I got off on a bit of a rant here, but I can't help it that I don't get into character as easily as everyone else--even if I've taken the time to flesh out a personality, a background, and all the other squishy stuff that heavy roleplayers like to do before they even put pencil to paper on the character sheet, not even knowing if their character is going to live long enough to make all the handwringing about whether their second cousin is a bard or a mage worth the time it took to write it.</p></blockquote><p></p>
[QUOTE="JustinM, post: 3860941, member: 44560"] I'm not trying to call you out here, but you seem to be contradicting yourself. In the first sentence, you seem to be saying that preferring hack and slash is only okay if everyone else also does. In the last sentence, you seem to side with whatever the majority wants to do. I'm just trying to understand your point better, so could you clarify? I'm the type of player who likes hack and slash more than lots of talking and political intrigue. Why? I'm a quiet person by nature, not exactly passive, but certainly not outgoing. Therefore I have difficulty playing robust characters as well as a lot of other people do. I don't have anything against it [i]per se[/i], just that I'm not very good at it, and there are other things I'd rather do at the table, so practicing it to get better doesn't really seem like a good use of my time. Now, I play in a group that, in one very real sense, could probably get through quite a few sessions without ever consulting a source book. If the RAW don't make sense for a certain situation or it would make a better story to bend them or ignore them completely, they'll do it. That rubs me the wrong way because I never [i]really[/i] know what the rules are going to be in any given situation. Basically, it's a game that looks like D&D, kind of walks in a similar way to D&D, but doesn't really quack like it much at all to me. I'm fine with playing with them because they're all friends of mine and I don't really have time to go searching out other games (where I might not like the people at all), but I'm starving for opportunities to draw the sword/rapier/greataxe/big-freakin'-hammer and let loose for a bit. Why should I have to ignore one of my sources for fun and, indeed, the time I apparently waste by actually thinking about the way I make my character's stats, not just his personality, instead of just picking whatever catches my eye in 30 seconds of glancing at a book? I got off on a bit of a rant here, but I can't help it that I don't get into character as easily as everyone else--even if I've taken the time to flesh out a personality, a background, and all the other squishy stuff that heavy roleplayers like to do before they even put pencil to paper on the character sheet, not even knowing if their character is going to live long enough to make all the handwringing about whether their second cousin is a bard or a mage worth the time it took to write it. [/QUOTE]
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