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Roleplaying your character in combat
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<blockquote data-quote="LostSoul" data-source="post: 3963304" data-attributes="member: 386"><p>Combat doesn't have to be about tactical player skill.</p><p></p><p>A little aside: </p><p></p><p>I think it has to be about player choices - any interesting bit of RPGing has to be about choices interesting to the player. Maybe that's, "What would my dude do?" Maybe it's, "What is the best tactical move right now?"</p><p></p><p>Providing the kind of choice the player wants is the DM's job. Making a <em>good</em> choice is where player skill comes in. You want to portray your PC in a convincing manner, and not in some arbitrary fashion, right? </p><p></p><p>Good choices are subjective based on what you - and your group - want, of course.</p><p></p><p></p><p></p><p>Not at all.</p><p></p><p></p><p></p><p>Don't make combats challenges to be overcome. Make combats about revealing aspects of a PC's personality (or whatever you like).</p><p></p><p>For example: Your shujenga is cowardly. As a DM, I'd create encounters where he'd have to risk his neck. Maybe at first he sees someone jumped in an alley by a couple of thugs. Does he stop it? No? Okay. Now we know he's cowardly.</p><p></p><p>Later on, I'd escalate. Is he still a coward when it's an NPC that he likes? How about a PC?</p></blockquote><p></p>
[QUOTE="LostSoul, post: 3963304, member: 386"] Combat doesn't have to be about tactical player skill. A little aside: I think it has to be about player choices - any interesting bit of RPGing has to be about choices interesting to the player. Maybe that's, "What would my dude do?" Maybe it's, "What is the best tactical move right now?" Providing the kind of choice the player wants is the DM's job. Making a [i]good[/i] choice is where player skill comes in. You want to portray your PC in a convincing manner, and not in some arbitrary fashion, right? Good choices are subjective based on what you - and your group - want, of course. Not at all. Don't make combats challenges to be overcome. Make combats about revealing aspects of a PC's personality (or whatever you like). For example: Your shujenga is cowardly. As a DM, I'd create encounters where he'd have to risk his neck. Maybe at first he sees someone jumped in an alley by a couple of thugs. Does he stop it? No? Okay. Now we know he's cowardly. Later on, I'd escalate. Is he still a coward when it's an NPC that he likes? How about a PC? [/QUOTE]
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