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Roleplaying your character in combat
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<blockquote data-quote="Oryan77" data-source="post: 3965006" data-attributes="member: 18701"><p>Since I'm one of the people being quoted, I wanted to mention that I still don't think you understand what I'm referring to in that previous thread.</p><p></p><p>Your quote above is not what I was saying at all. I'm very much into roleplaying and encourage players to get heavily into character at all time. I try hard myself to roleplaying NPCs in combat and perform actions that I would think the NPC would do. For example, I've had an NPC throw a crossbow at a PC in frustration rather than reload and fire it again...even though that was a wasted action on my part.</p><p></p><p></p><p></p><p>I will attempt to try and make my point again in regards to that thread.....</p><p></p><p>All of the "roleplaying" actions you are doing in combat, whether good or bad, are <em>never</em> the decision of your character (because it is not a real person with his own mind). It is <em>you</em> that is making those decisions for that character. You decided to make him tumble rather than full attack. Lard, the Half-Orc Barbarian (if he existed in real life), may have retreated for all I know. But because Larry, the player, announced that his PC Lard tumbles this round, then it was Larry that made Lard perform that action.</p><p></p><p>That whole thread was about players solving puzzles. My point was that I didn't find any difference between Larry announcing that Lard solves the puzzle, or Larry announcing that Lard makes a devistating tactical decision in combat. Either way, it was Larry that figured out what his character did that round. If Larry doesn't think Lard will solve a puzzle or perform a smart action in combat because it conflicts with his personality, than that's the players decision and it's neither right nor wrong. But I find it strange when people complain that his highly intelligent wizard should be able to solve a puzzle even though the player can't, or that a low intelligent barbarian shouldn't be able to solve a puzzle just because the player can. We don't complain when high level barbarians perform a stupid action because the player is a bad wargamer. And we don't complain when low level wizards that run out of spells performs a fantastic melee action because the player is a good wargamer. </p><p></p><p></p><p>It just depends on the player. Some people like to perform actions based on their character personality, and some throw roleplaying out the window and get into wargaming mode. I think it's awesome when players perform actions in combat that are for roleplaying reasons and not just because the PHB has those actions listed as possible benefits in combat. But none of that changes the fact that the player is the one making those combat decisions in the same way that it's the player solving the puzzles.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 3965006, member: 18701"] Since I'm one of the people being quoted, I wanted to mention that I still don't think you understand what I'm referring to in that previous thread. Your quote above is not what I was saying at all. I'm very much into roleplaying and encourage players to get heavily into character at all time. I try hard myself to roleplaying NPCs in combat and perform actions that I would think the NPC would do. For example, I've had an NPC throw a crossbow at a PC in frustration rather than reload and fire it again...even though that was a wasted action on my part. I will attempt to try and make my point again in regards to that thread..... All of the "roleplaying" actions you are doing in combat, whether good or bad, are [i]never[/i] the decision of your character (because it is not a real person with his own mind). It is [i]you[/i] that is making those decisions for that character. You decided to make him tumble rather than full attack. Lard, the Half-Orc Barbarian (if he existed in real life), may have retreated for all I know. But because Larry, the player, announced that his PC Lard tumbles this round, then it was Larry that made Lard perform that action. That whole thread was about players solving puzzles. My point was that I didn't find any difference between Larry announcing that Lard solves the puzzle, or Larry announcing that Lard makes a devistating tactical decision in combat. Either way, it was Larry that figured out what his character did that round. If Larry doesn't think Lard will solve a puzzle or perform a smart action in combat because it conflicts with his personality, than that's the players decision and it's neither right nor wrong. But I find it strange when people complain that his highly intelligent wizard should be able to solve a puzzle even though the player can't, or that a low intelligent barbarian shouldn't be able to solve a puzzle just because the player can. We don't complain when high level barbarians perform a stupid action because the player is a bad wargamer. And we don't complain when low level wizards that run out of spells performs a fantastic melee action because the player is a good wargamer. It just depends on the player. Some people like to perform actions based on their character personality, and some throw roleplaying out the window and get into wargaming mode. I think it's awesome when players perform actions in combat that are for roleplaying reasons and not just because the PHB has those actions listed as possible benefits in combat. But none of that changes the fact that the player is the one making those combat decisions in the same way that it's the player solving the puzzles. [/QUOTE]
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