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Roleplaying your character in combat
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<blockquote data-quote="shilsen" data-source="post: 3965441" data-attributes="member: 198"><p>Thanks for the clarifier. It didn't substantially change my understanding of your point, however. Especially since it seems to me that there's a small internal contradiction in your points. On one hand, you're saying that ... actually, let me just quote you:</p><p></p><p></p><p></p><p>No argument from me there. Obviously, since the character doesn't really exist, all decisions are made by the player. That said, I think that one can distinguish between decisions made primarily on the basis of character personality/ability and decisions made primarily on the basis of the player's personality/ability. Your post implies in places that it's always all about the player, since the PC doesn't exist and the player is making the decisions. But at other places you say that you are</p><p></p><p></p><p></p><p>Which implies that players can also choose to not get into character, and that there's a significant difference between the two categories. Similarly, when you say that</p><p></p><p></p><p></p><p>you're drawing a distinction between certain decisions taken by a player and certain other decisions, on the basis of how closely they hew to the character being played. That's precisely what I'm doing here.</p><p></p><p>Which is why when you say that</p><p></p><p></p><p></p><p>I think that's true but there can be a significant difference in the reasoning behind and manner of making the decisions (as your post notes in the sections quoted earlier). </p><p></p><p>In short, I don't think we're really disagreeing or misunderstanding each other, but simply looking at and emphasizing different elements of the same subject.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3965441, member: 198"] Thanks for the clarifier. It didn't substantially change my understanding of your point, however. Especially since it seems to me that there's a small internal contradiction in your points. On one hand, you're saying that ... actually, let me just quote you: No argument from me there. Obviously, since the character doesn't really exist, all decisions are made by the player. That said, I think that one can distinguish between decisions made primarily on the basis of character personality/ability and decisions made primarily on the basis of the player's personality/ability. Your post implies in places that it's always all about the player, since the PC doesn't exist and the player is making the decisions. But at other places you say that you are Which implies that players can also choose to not get into character, and that there's a significant difference between the two categories. Similarly, when you say that you're drawing a distinction between certain decisions taken by a player and certain other decisions, on the basis of how closely they hew to the character being played. That's precisely what I'm doing here. Which is why when you say that I think that's true but there can be a significant difference in the reasoning behind and manner of making the decisions (as your post notes in the sections quoted earlier). In short, I don't think we're really disagreeing or misunderstanding each other, but simply looking at and emphasizing different elements of the same subject. [/QUOTE]
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