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<blockquote data-quote="Luke" data-source="post: 936059" data-attributes="member: 602"><p><strong>Next areas for focus</strong></p><p></p><p>Looks like a fair bit of interest in this update, and lots of good feedback.</p><p></p><p>I'm interested in what people see as being important for the next areas of improvement.</p><p></p><p>Feel free to make any suggestions here, or e-mail me at <a href="mailto:luke_jones@roleplayingmaster.com">luke_jones@roleplayingmaster.com</a> .</p><p></p><p>There are a number of areas where work has started, and can be improved. As possibilities, we have:</p><p></p><p>- The <strong>Universal XML Generators</strong>, which could generate anything from a simple encounter to a town, tavern or complete "dungeon" level (using whatever tables you like, or make up).</p><p>My plans there are to let you store and change generated results in your adventure notes or campaign encyclopaedia. To me, this is the big long term project.</p><p></p><p>- Improve the "User Report Generator", allowing you to easily create or modify your own high quality reports. This would be most useful for tailoring your own adventure reports, or character sheets.</p><p></p><p>- More documentation on the configuration of game mechanics, (which the unofficial yahoo group are making steady progress in). This would make it easier for anyone to put in their own source material, and have it do proper statblock and in-game mechanics calculations.</p><p></p><p>- Focus on the internet gaming side of things. A lot of hard work has already been done on voice support, and an instant messenger-style service to help you find your gaming friends on the net.</p><p></p><p>Let me know...</p></blockquote><p></p>
[QUOTE="Luke, post: 936059, member: 602"] [b]Next areas for focus[/b] Looks like a fair bit of interest in this update, and lots of good feedback. I'm interested in what people see as being important for the next areas of improvement. Feel free to make any suggestions here, or e-mail me at [email]luke_jones@roleplayingmaster.com[/email] . There are a number of areas where work has started, and can be improved. As possibilities, we have: - The [b]Universal XML Generators[/b], which could generate anything from a simple encounter to a town, tavern or complete "dungeon" level (using whatever tables you like, or make up). My plans there are to let you store and change generated results in your adventure notes or campaign encyclopaedia. To me, this is the big long term project. - Improve the "User Report Generator", allowing you to easily create or modify your own high quality reports. This would be most useful for tailoring your own adventure reports, or character sheets. - More documentation on the configuration of game mechanics, (which the unofficial yahoo group are making steady progress in). This would make it easier for anyone to put in their own source material, and have it do proper statblock and in-game mechanics calculations. - Focus on the internet gaming side of things. A lot of hard work has already been done on voice support, and an instant messenger-style service to help you find your gaming friends on the net. Let me know... [/QUOTE]
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