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General Tabletop Discussion
*Pathfinder & Starfinder
Roles and Classes...still a bit confused.
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<blockquote data-quote="Remathilis" data-source="post: 3968721" data-attributes="member: 7635"><p>The "roles" are really cute nicknames for what many have been doing anyway: trying to classify what each class does. Before we had simpler names: tank, nuker, healer, trapfinder/scout (and face, which was a 5th role that really anyone could fill). These pretty much align with the new "party roles" stuff from WotC:</p><p></p><p>DEFENDER: This is the "tank" role, or someone with a lot of hp, a decent AC, and a high damage output ratio. It's typically filled by fighters, paladins, barbarians, and some rangers (3.0 and before). </p><p></p><p>LEADER: Read: Healer/Buffer. You excel at making everyone else good at their job (or making yourself good at someone elses job). Clerics, bards, some druids, dragon shaman, favored souls, occasionally paladins, and other "divine" characters usually fit this role. </p><p></p><p>CONTROLLER: You specialize in "attack" magic; damage spells (over an area or multiple creatures), debuffs, terrain management, and movement magic (teleport) are the classic areas. Wizards, sorcerers, druids, some clerics, even warlocks (3.5) fit this role in some form or another. </p><p></p><p>STRIKER: This is the "combat" role of the trapfinder/scout, deal lots of damage to one creature, rely on stealth and movement to do so. Rogues (with sneak attack) are the ideal candidate, as were scouts (skirmish), ninja's (sudden strike), some rangers (when dealing with their favored enemy) all fill it. </p><p></p><p>To be fair: Striker replaces "trapfinder" now because of the way 4e is handling traps (and allowing more than one class to handle them) much like how Leader replaces "healer" since many more classes can handle healing (or at least self-healing). </p><p></p><p>Is it possible to break these molds? Absolutely. As with 3.5, you could have lightly armored dex-based fighters, no-evocation illusionists, negative-energy dealing clerics, and rogues with max ranks in social skills and none in disable device. However, you will be consciously playing against type, and you won't be as good at doing them as you were in your appointed role. In 3.5, that often meant you were inferior. In 4.0, I hope it means your just unoptimized, but not useless. (we'll wait and see).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3968721, member: 7635"] The "roles" are really cute nicknames for what many have been doing anyway: trying to classify what each class does. Before we had simpler names: tank, nuker, healer, trapfinder/scout (and face, which was a 5th role that really anyone could fill). These pretty much align with the new "party roles" stuff from WotC: DEFENDER: This is the "tank" role, or someone with a lot of hp, a decent AC, and a high damage output ratio. It's typically filled by fighters, paladins, barbarians, and some rangers (3.0 and before). LEADER: Read: Healer/Buffer. You excel at making everyone else good at their job (or making yourself good at someone elses job). Clerics, bards, some druids, dragon shaman, favored souls, occasionally paladins, and other "divine" characters usually fit this role. CONTROLLER: You specialize in "attack" magic; damage spells (over an area or multiple creatures), debuffs, terrain management, and movement magic (teleport) are the classic areas. Wizards, sorcerers, druids, some clerics, even warlocks (3.5) fit this role in some form or another. STRIKER: This is the "combat" role of the trapfinder/scout, deal lots of damage to one creature, rely on stealth and movement to do so. Rogues (with sneak attack) are the ideal candidate, as were scouts (skirmish), ninja's (sudden strike), some rangers (when dealing with their favored enemy) all fill it. To be fair: Striker replaces "trapfinder" now because of the way 4e is handling traps (and allowing more than one class to handle them) much like how Leader replaces "healer" since many more classes can handle healing (or at least self-healing). Is it possible to break these molds? Absolutely. As with 3.5, you could have lightly armored dex-based fighters, no-evocation illusionists, negative-energy dealing clerics, and rogues with max ranks in social skills and none in disable device. However, you will be consciously playing against type, and you won't be as good at doing them as you were in your appointed role. In 3.5, that often meant you were inferior. In 4.0, I hope it means your just unoptimized, but not useless. (we'll wait and see). [/QUOTE]
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Roles and Classes...still a bit confused.
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