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Roles are so LIMITING!
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<blockquote data-quote="Cadfan" data-source="post: 4163009" data-attributes="member: 40961"><p>In 3e, the rogue had what, like 2 cool combat abilities inherent to his class, plus the selection of about 5 core combat abilities through feats, most of which were anti-synergistic with the rogue's other class abilities?</p><p></p><p>Now, he's got an estimated... what, we got a rough idea from a leak about the druid, it was something like 80 combat tricks?</p><p></p><p>So we paid our ability to play a rogue class character who power attacks with a light mace, or the ability to blow ridiculous amounts of feats in order to shoot a shortbow badly, and in exchange we got a ton of different options to take what used to be summed up in "sneak attack" and expand it into lots of cool, variety filled options.</p><p></p><p>I look at this and I see an expansion of detail that really excites me. People who levy your complaint see a character that can't use a mace anymore, and in a crabbed kind of way, insist <em>ridiculous</em> things like that there are only two types of rogues now. Because apparently "sneak attacks with a light mace" and "sneak attacks with a shortsword" are <em>very different</em>, but a Book of Nine Swords level of combat options makes all characters the same, because, in addition to the huge number of combat options, a binary combat style choice (not available in 3e, incidentally) was made available at level 1. Or something.</p><p></p><p>Well, narrowing the focus was probably necessary in order to create the detail and facets we now get to enjoy. So apparently my fun required the destruction of your fun. Sorry.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4163009, member: 40961"] In 3e, the rogue had what, like 2 cool combat abilities inherent to his class, plus the selection of about 5 core combat abilities through feats, most of which were anti-synergistic with the rogue's other class abilities? Now, he's got an estimated... what, we got a rough idea from a leak about the druid, it was something like 80 combat tricks? So we paid our ability to play a rogue class character who power attacks with a light mace, or the ability to blow ridiculous amounts of feats in order to shoot a shortbow badly, and in exchange we got a ton of different options to take what used to be summed up in "sneak attack" and expand it into lots of cool, variety filled options. I look at this and I see an expansion of detail that really excites me. People who levy your complaint see a character that can't use a mace anymore, and in a crabbed kind of way, insist [I]ridiculous[/I] things like that there are only two types of rogues now. Because apparently "sneak attacks with a light mace" and "sneak attacks with a shortsword" are [I]very different[/I], but a Book of Nine Swords level of combat options makes all characters the same, because, in addition to the huge number of combat options, a binary combat style choice (not available in 3e, incidentally) was made available at level 1. Or something. Well, narrowing the focus was probably necessary in order to create the detail and facets we now get to enjoy. So apparently my fun required the destruction of your fun. Sorry. [/QUOTE]
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