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*TTRPGs General
Roles - do they work?
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<blockquote data-quote="Sadrik" data-source="post: 4654959" data-attributes="member: 14506"><p>If you don't like the arcane controller why don't you play the arcane striker or defender. A common sentiment. There is a certain nostalgia for names like "wizard" but it is more than that, players and DMs want to type-cast their character (generally) into groups. These groups don't necessarily fill any single role as defined by 4e. </p><p></p><p>The wizard guild, is a good example of this, since there are at least 5 arcane wizardy classes that I know of right now how does each one of those fit into a wizard guild. They don't, each class was designed with a separate and distinct background. Classes are pigeonholed into a single role both in mechanics and greater role in the story. Five arcane character types with more on the way, how does each of those roles fit into the world? I think this second part is being forgotten. </p><p></p><p>It is sort of the, having too many character races problem, it makes each race less distinct. The same thing goes here, each class is trying to be very distinct in flavor but that distinctiveness is lost. Lost to filling in that role/power source matrix. Arcane characters will be bland and so will divine, primal and shadow and ki and psi because there will be so much class glut, and role stepping on, that nothing will stand out and shine. </p><p></p><p>Going back to the sentiment of well if you don't like the arcane controller play the striker... Should character concept first be derived from your role? Then be forced into some tangential sub-genre of a character concept? I don't think so, I think that many players want to play a warlock because they like the warlock's shtick and don't really care about the role. The same goes for every class. This can be very frustrating when you want to play that shtick but are forced into a role that doesn't play the way you want it too.</p><p></p><p>This really is a shift in approach from 3e in which I think an attempt was made for many classes to fill many roles. A wizard simply does not minion clear, for instance. Each class could be a leader, defender or striker. The filling in of a matrix to get every power source/role combination is appealing but what do you get. Has anyone actually stopped to think about what the outcome of this is?</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4654959, member: 14506"] If you don't like the arcane controller why don't you play the arcane striker or defender. A common sentiment. There is a certain nostalgia for names like "wizard" but it is more than that, players and DMs want to type-cast their character (generally) into groups. These groups don't necessarily fill any single role as defined by 4e. The wizard guild, is a good example of this, since there are at least 5 arcane wizardy classes that I know of right now how does each one of those fit into a wizard guild. They don't, each class was designed with a separate and distinct background. Classes are pigeonholed into a single role both in mechanics and greater role in the story. Five arcane character types with more on the way, how does each of those roles fit into the world? I think this second part is being forgotten. It is sort of the, having too many character races problem, it makes each race less distinct. The same thing goes here, each class is trying to be very distinct in flavor but that distinctiveness is lost. Lost to filling in that role/power source matrix. Arcane characters will be bland and so will divine, primal and shadow and ki and psi because there will be so much class glut, and role stepping on, that nothing will stand out and shine. Going back to the sentiment of well if you don't like the arcane controller play the striker... Should character concept first be derived from your role? Then be forced into some tangential sub-genre of a character concept? I don't think so, I think that many players want to play a warlock because they like the warlock's shtick and don't really care about the role. The same goes for every class. This can be very frustrating when you want to play that shtick but are forced into a role that doesn't play the way you want it too. This really is a shift in approach from 3e in which I think an attempt was made for many classes to fill many roles. A wizard simply does not minion clear, for instance. Each class could be a leader, defender or striker. The filling in of a matrix to get every power source/role combination is appealing but what do you get. Has anyone actually stopped to think about what the outcome of this is? [/QUOTE]
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