Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Roles - do they work?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scars Unseen" data-source="post: 4655198" data-attributes="member: 10196"><p>Judging from the arguments I've had with people on the WotC boards, I think I view the 4E class structure differently from most people. I don't see 4E classes as classes in the same sense that 3E classes are classes. I view 4E classes the way that the 2E class categories were(Warrior, Priest, etc). I then view the individual <em>paths</em> as the true classes. I'm not playing a fighter, I'm playing a tempest. And this view colors the way that I think that classes and roles should be treated.</p><p></p><p>I believe that instead of creating new classes based upon roles and power sources, we should create classes based on broad concepts. For instance, a wizard casts arcane spells as a result of intense study and practice. There. That's your broad concept, and any specific character concept that can be described as such should be a wizard, no new class required. There doesn't need to be another arcane class created so that you can play an arcane striker that casts spells from a book, rather than from pacts.</p><p></p><p>In short, I think that associating a class with one specific role is a mistake.</p><p></p><p>I believe that anytime that someone has a specific character concept , there should be a short process that he puts the idea through:</p><p></p><p><strong>1) Is there a path, or multiclass of paths, that can cover the concept as you envision it? If yes, try to build your character that way before continuing.</strong></p><p><strong></strong></p><p><strong>2) When reduced to the simplest description, would your concept fit into the description of an existing class(e.g. an unarmed duelist is, at his core, someone who fights, and could therefore be called a fighter)? If yes, your concept would best be created as a path in an existing class. Determine the role that you want your concept to fulfill(controller, defender, leader or striker) and have fun. If not, continue to step 3.</strong></p><p><strong></strong></p><p><strong>3) Your concept would best be created as an entirely new class. Try to broaden you concept. Look to existing classes as examples. This will give your class more room to grow into any closely related concepts. Your specific concept can then be created as a specific path within that class.</strong></p></blockquote><p></p>
[QUOTE="Scars Unseen, post: 4655198, member: 10196"] Judging from the arguments I've had with people on the WotC boards, I think I view the 4E class structure differently from most people. I don't see 4E classes as classes in the same sense that 3E classes are classes. I view 4E classes the way that the 2E class categories were(Warrior, Priest, etc). I then view the individual [i]paths[/i] as the true classes. I'm not playing a fighter, I'm playing a tempest. And this view colors the way that I think that classes and roles should be treated. I believe that instead of creating new classes based upon roles and power sources, we should create classes based on broad concepts. For instance, a wizard casts arcane spells as a result of intense study and practice. There. That's your broad concept, and any specific character concept that can be described as such should be a wizard, no new class required. There doesn't need to be another arcane class created so that you can play an arcane striker that casts spells from a book, rather than from pacts. In short, I think that associating a class with one specific role is a mistake. I believe that anytime that someone has a specific character concept , there should be a short process that he puts the idea through: [b]1) Is there a path, or multiclass of paths, that can cover the concept as you envision it? If yes, try to build your character that way before continuing. 2) When reduced to the simplest description, would your concept fit into the description of an existing class(e.g. an unarmed duelist is, at his core, someone who fights, and could therefore be called a fighter)? If yes, your concept would best be created as a path in an existing class. Determine the role that you want your concept to fulfill(controller, defender, leader or striker) and have fun. If not, continue to step 3. 3) Your concept would best be created as an entirely new class. Try to broaden you concept. Look to existing classes as examples. This will give your class more room to grow into any closely related concepts. Your specific concept can then be created as a specific path within that class.[/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roles - do they work?
Top