Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Roles - do they work?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 4657414" data-attributes="member: 40177"><p>Hmm. What do I think of roles? </p><p></p><p>Well, I like 'em... but I really don't see them as the be-all and end-all of a character. For example, in my group, we have three strikers - Kirra, an Artful Dodger Drow Rogue, Seahorse, a Brutal Scoundrel halfling rogue, and Nero, a half-elven Dark Warlock. While they all have the same "role" (and two have the same class!) they all, in fact, fill different "roles" in the party:</p><p></p><p>* Kirra is a pretty good damage dealer. She can get into flanks and drop a huge amount of damage. But her main ability that I see coming up again and again is her ability to move enemies around the battlefield - and she has another power that lets her allies deal extra damage on a hit. Because of her ability to Darkfire or Blind an opponent, she can also "solo" monsters, for a short period of time. Of the strikers, Kirra has the most versatility in a combat. Her abilities to move enemies give her a bit of "controller", though she can function as a pure striker for a short period of time. </p><p></p><p>* Seahorse can drop more damage than Kirra, and has some evasion abilities that make her hard to pin down. Her halfling dodge ability means she can avoid criticals if she needs to, and she's hard to knock out of a fight. Often, Seahorse is almost a front-line fighter, and she can move in and out of a fight (provoking AoO) if she has to. She is, really, the only "pure" striker in the group. </p><p></p><p>* Nero is an archer, first and foremost, but he has some magical items that let him fight close range. Plus, as he kills enemies, he can store their souls to unleash if he gets hit by a melee attack for automatic damage. As a result, Nero focuses on Quantity of kills, meaning he's almost a controller. </p><p></p><p>We also have two leaders who fill COMPLETELY different roles. Thrane, our Dwarven Cleric, is built entirely for healing, and I've seen him heal a buttload of HP with his Healing Word power... and if he uses one of his dailies, he heals something like 17 HP without costing a healing surge! He also fills a controller role at times - and when he's a controller, the player is at his happiest.</p><p></p><p>Meanwhile, Tongs, our Eladrin Warlord, is a leader who dabbles in defender. He's a frontline fighter built to enable sneak attacks, move his allies around, and improve others' chances to hit. Because there's already a healer in the group, he doesn't really focus on healing, and instead focuses on getting the group into position, and making sure the big attacks hit. He is also very much a defender.</p><p></p><p>Really, I can't think of any character being pigeonholed into any one role, with the possible exception of Seahorse. So, even though many of the classes SAY they're built towards one role, most of the classes can sub in for other roles if they have to. My group:</p><p></p><p>Hammer, Minotaur Fighter: Defender, with Striker Qualities (Mordrenkards can be brutal)</p><p>Tongs, Eladrin Warlord: Leader, with Defender traits.</p><p>Thrane, Dwarven Cleric: Leader, with a few controller effects (can create zones)</p><p>Seahorse, Halfling Rogue: Pretty much pure striker, though her evasion powers can make her a defender for a few rounds. </p><p>Kirra, Drow Rogue: Striker, who can sub as a controller for a round or two.</p><p>Nero, Half-elven Darklock: Striker, who acts like a Controller until he becomes a frontline defender, until he gets hit and uses his Dark Pact, and then he's a very deadly striker again.</p></blockquote><p></p>
[QUOTE="Wik, post: 4657414, member: 40177"] Hmm. What do I think of roles? Well, I like 'em... but I really don't see them as the be-all and end-all of a character. For example, in my group, we have three strikers - Kirra, an Artful Dodger Drow Rogue, Seahorse, a Brutal Scoundrel halfling rogue, and Nero, a half-elven Dark Warlock. While they all have the same "role" (and two have the same class!) they all, in fact, fill different "roles" in the party: * Kirra is a pretty good damage dealer. She can get into flanks and drop a huge amount of damage. But her main ability that I see coming up again and again is her ability to move enemies around the battlefield - and she has another power that lets her allies deal extra damage on a hit. Because of her ability to Darkfire or Blind an opponent, she can also "solo" monsters, for a short period of time. Of the strikers, Kirra has the most versatility in a combat. Her abilities to move enemies give her a bit of "controller", though she can function as a pure striker for a short period of time. * Seahorse can drop more damage than Kirra, and has some evasion abilities that make her hard to pin down. Her halfling dodge ability means she can avoid criticals if she needs to, and she's hard to knock out of a fight. Often, Seahorse is almost a front-line fighter, and she can move in and out of a fight (provoking AoO) if she has to. She is, really, the only "pure" striker in the group. * Nero is an archer, first and foremost, but he has some magical items that let him fight close range. Plus, as he kills enemies, he can store their souls to unleash if he gets hit by a melee attack for automatic damage. As a result, Nero focuses on Quantity of kills, meaning he's almost a controller. We also have two leaders who fill COMPLETELY different roles. Thrane, our Dwarven Cleric, is built entirely for healing, and I've seen him heal a buttload of HP with his Healing Word power... and if he uses one of his dailies, he heals something like 17 HP without costing a healing surge! He also fills a controller role at times - and when he's a controller, the player is at his happiest. Meanwhile, Tongs, our Eladrin Warlord, is a leader who dabbles in defender. He's a frontline fighter built to enable sneak attacks, move his allies around, and improve others' chances to hit. Because there's already a healer in the group, he doesn't really focus on healing, and instead focuses on getting the group into position, and making sure the big attacks hit. He is also very much a defender. Really, I can't think of any character being pigeonholed into any one role, with the possible exception of Seahorse. So, even though many of the classes SAY they're built towards one role, most of the classes can sub in for other roles if they have to. My group: Hammer, Minotaur Fighter: Defender, with Striker Qualities (Mordrenkards can be brutal) Tongs, Eladrin Warlord: Leader, with Defender traits. Thrane, Dwarven Cleric: Leader, with a few controller effects (can create zones) Seahorse, Halfling Rogue: Pretty much pure striker, though her evasion powers can make her a defender for a few rounds. Kirra, Drow Rogue: Striker, who can sub as a controller for a round or two. Nero, Half-elven Darklock: Striker, who acts like a Controller until he becomes a frontline defender, until he gets hit and uses his Dark Pact, and then he's a very deadly striker again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roles - do they work?
Top