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*TTRPGs General
Roles - do they work?
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<blockquote data-quote="ProfessorPain" data-source="post: 4658095" data-attributes="member: 82012"><p>No. That is how they work in 4E because 4E is designed to work that way. But classes have traditional been a set of strengths. Roles are a construct, a way of looking at how people perform in combat. Just like social styles programs are models for looking how people interact with one another. Classes in 4E are designed to limit you to one role. Most classes in most class-based games have allowed you to easily perform multiple roles without much of a problem. But because 4E is built entirely around roles, you cannot do this. I am not saying that you should have the same exact abilities no matter what class you take; but that you should be able to perform more than one role. It is far more exctiing this way. </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Again, roles are just models for looking at how people may function strategically in combat. But limiting classes to a single role in combat is dull. In 3E and AD&D what you are saying isn't true. A fighter was simply someone who could hit hard, and live long; but that didn't mean he always had to just stay in the front line and tie people up. </p><p> </p><p> </p><p> </p><p></p><p> </p><p>yes, 3e had lots of balance issues. And I was anticipating 4e becuase I thought it would fix them. But 4e wasn't an improvement, it was a regression. 3E was a serious innovation in gaming. It really brought the class and skill games together. Made a system that functioned well in multiple genres. 4E isn't an attempt to improve that system, but to return to the simplicity of basic D&D. Anyways, if it is a choice between the rigidness of 4E or the brokeness of 3E, I would take 3E. That said, I think 4E is a good system. But really should have been marketed as a seperate game entirely. I still do play it. But moslty because it makes me nostalgic for the red boxed set. </p><p> </p><p> </p><p>.</p><p> </p><p>Not at all. 3E was a great compromise in this respect. In fact, it solved a lot of the problems inherent in a point based game, while preserving the openness and ability to customize your character.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4658095, member: 82012"] No. That is how they work in 4E because 4E is designed to work that way. But classes have traditional been a set of strengths. Roles are a construct, a way of looking at how people perform in combat. Just like social styles programs are models for looking how people interact with one another. Classes in 4E are designed to limit you to one role. Most classes in most class-based games have allowed you to easily perform multiple roles without much of a problem. But because 4E is built entirely around roles, you cannot do this. I am not saying that you should have the same exact abilities no matter what class you take; but that you should be able to perform more than one role. It is far more exctiing this way. Again, roles are just models for looking at how people may function strategically in combat. But limiting classes to a single role in combat is dull. In 3E and AD&D what you are saying isn't true. A fighter was simply someone who could hit hard, and live long; but that didn't mean he always had to just stay in the front line and tie people up. yes, 3e had lots of balance issues. And I was anticipating 4e becuase I thought it would fix them. But 4e wasn't an improvement, it was a regression. 3E was a serious innovation in gaming. It really brought the class and skill games together. Made a system that functioned well in multiple genres. 4E isn't an attempt to improve that system, but to return to the simplicity of basic D&D. Anyways, if it is a choice between the rigidness of 4E or the brokeness of 3E, I would take 3E. That said, I think 4E is a good system. But really should have been marketed as a seperate game entirely. I still do play it. But moslty because it makes me nostalgic for the red boxed set. . Not at all. 3E was a great compromise in this respect. In fact, it solved a lot of the problems inherent in a point based game, while preserving the openness and ability to customize your character. [/QUOTE]
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