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General Tabletop Discussion
*TTRPGs General
Roles - do they work?
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<blockquote data-quote="ProfessorPain" data-source="post: 4658162" data-attributes="member: 82012"><p>This is all in how you cut it. Instead of four roles, they could have made six for example. Or they could have focused on different things, like making it strictly damage output. When you are dealing with models, you are going to cover all your bases, but it isn't the only way to look at the world. Social Styles is a good example of this. You can fit everyone into the following categories: Driver, Expressive, Amiable, and Analytical. Of course everyone can be placed into one of each of the categories, but that doesn't really capture the full range of people. Once you accept the model, then you will always view things through the model. This is really my problem with the Role System. I don't want to have to be a defender all the time. Maybe I want something that is really a blend of controller and defender. Or what if I want someone who strictly serves to buff all the player characters (without any other role whatsoever on the field). Or what if I want a character whose only role is to move really well throughout the battlefield, and take lots of damage.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4658162, member: 82012"] This is all in how you cut it. Instead of four roles, they could have made six for example. Or they could have focused on different things, like making it strictly damage output. When you are dealing with models, you are going to cover all your bases, but it isn't the only way to look at the world. Social Styles is a good example of this. You can fit everyone into the following categories: Driver, Expressive, Amiable, and Analytical. Of course everyone can be placed into one of each of the categories, but that doesn't really capture the full range of people. Once you accept the model, then you will always view things through the model. This is really my problem with the Role System. I don't want to have to be a defender all the time. Maybe I want something that is really a blend of controller and defender. Or what if I want someone who strictly serves to buff all the player characters (without any other role whatsoever on the field). Or what if I want a character whose only role is to move really well throughout the battlefield, and take lots of damage. [/QUOTE]
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