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General Tabletop Discussion
*TTRPGs General
Roles - do they work?
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<blockquote data-quote="The Little Raven" data-source="post: 4658226" data-attributes="member: 10095"><p>That is already covered by the Striker role, which is mobile in order to effectively maximize its damage. You have simply take two elements from two roles: high hit points (Defender) and mobility (Striker) and attempted to make a new role out of something that already exists.</p><p></p><p>So, again, that is not a new role, that is just taking existing roles and peeling off parts of them, which makes them even more limited (something you seem to be protesting) simply to create another "option" (which is even more limited, as well).</p><p></p><p></p><p></p><p>That doesn't say what they're supposed to do. A rogue is a melee combatant, but his role (hurting people immensely) is entirely different from that of a fighter (preventing people from hurting his allies).</p><p></p><p></p><p></p><p>That's how class systems works. You create packages that have strengths and limitations built into them, so when you're in a group you work together to achieve your goals.</p><p> </p><p></p><p></p><p>What really confuses me is that you complain about how roles limit you, and the two separate solutions you seem to feel are possible are to eliminate the point of a class-based system by allowing you do whatever you want with whatever class you pick, or to make the roles even more limited by reducing the amount of capabilities they have to produce some artificial "greater number of options."</p><p></p><p></p><p></p><p>Spend months getting insulted for liking a game, with them ranging from "clever" nicknames like 4ron to being called a 13-year-old with ADD, and see how friendly and open you are to people who make the exact same arguments all over again.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4658226, member: 10095"] That is already covered by the Striker role, which is mobile in order to effectively maximize its damage. You have simply take two elements from two roles: high hit points (Defender) and mobility (Striker) and attempted to make a new role out of something that already exists. So, again, that is not a new role, that is just taking existing roles and peeling off parts of them, which makes them even more limited (something you seem to be protesting) simply to create another "option" (which is even more limited, as well). That doesn't say what they're supposed to do. A rogue is a melee combatant, but his role (hurting people immensely) is entirely different from that of a fighter (preventing people from hurting his allies). That's how class systems works. You create packages that have strengths and limitations built into them, so when you're in a group you work together to achieve your goals. What really confuses me is that you complain about how roles limit you, and the two separate solutions you seem to feel are possible are to eliminate the point of a class-based system by allowing you do whatever you want with whatever class you pick, or to make the roles even more limited by reducing the amount of capabilities they have to produce some artificial "greater number of options." Spend months getting insulted for liking a game, with them ranging from "clever" nicknames like 4ron to being called a 13-year-old with ADD, and see how friendly and open you are to people who make the exact same arguments all over again. [/QUOTE]
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