Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Roles - do they work?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Little Raven" data-source="post: 4658278" data-attributes="member: 10095"><p>Totally different in that it doesn't actually fulfill a role. Otherwise, it's nothing different except to cut out two existing elements from existing roles merely to say "Look, another role!"</p><p></p><p>"I have high hit points, and I can move around" doesn't tell me what it does like "I keep my allies from being attacked by enemies" or "I take down enemies with tactical placement and high damage output" or "I can reshape the battlefield to hinder my foes, as well as damage groups of them at a time" or "I can increase the combat effectiveness of my allies by providing benefits, removing penalties, and restoring hit points."</p><p> </p><p></p><p></p><p>That doesn't tell me what they do on the battlefield. It doesn't tell me if they draw enemy fire away from others (defender), deal high damage to single targets with their melee/ranged attacks (striker), aid their allies through bonuses and healing (leader), or deal damage to groups of enemies or reshape the battlefield/tactical situation (controller). It only tells me in general terms the distance at which they will be doing... something, but not what that something actually is.</p><p> </p><p></p><p></p><p>No, classes are specific about what actions and tactics you use. A Swordmage and a Fighter fill the same role, but do it in an entirely different fashion. The fighter hampers enemies by threatening with attacks and restricting movement. The swordmage hampers enemies by mitigating damage, threatening with attacks, and changing tactical positioning (but not restricting movement). The paladin hampers enemies by inflicting damage.</p><p></p><p>Three methods of performing the same role, with class, not role, determining the specifics.</p><p> </p><p></p><p></p><p>So, you're proposing adding additional roles for what reason, then? You complain that the 4 are too restrictive, but suggest making more of them with more narrow definitions, and then say that isn't even what you consider to be a solution to the problem.</p><p></p><p></p><p></p><p>This is at odds with your "3e fighters can grapple/trip" sentiment, since that fighter would be doing the same tactic every time in order to keep his allies safe from foes.</p><p></p><p></p><p></p><p>You're not being attacked. I don't care enough about you to attack you.</p><p></p><p></p><p></p><p>Which is why I'm not insulting anyone.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4658278, member: 10095"] Totally different in that it doesn't actually fulfill a role. Otherwise, it's nothing different except to cut out two existing elements from existing roles merely to say "Look, another role!" "I have high hit points, and I can move around" doesn't tell me what it does like "I keep my allies from being attacked by enemies" or "I take down enemies with tactical placement and high damage output" or "I can reshape the battlefield to hinder my foes, as well as damage groups of them at a time" or "I can increase the combat effectiveness of my allies by providing benefits, removing penalties, and restoring hit points." That doesn't tell me what they do on the battlefield. It doesn't tell me if they draw enemy fire away from others (defender), deal high damage to single targets with their melee/ranged attacks (striker), aid their allies through bonuses and healing (leader), or deal damage to groups of enemies or reshape the battlefield/tactical situation (controller). It only tells me in general terms the distance at which they will be doing... something, but not what that something actually is. No, classes are specific about what actions and tactics you use. A Swordmage and a Fighter fill the same role, but do it in an entirely different fashion. The fighter hampers enemies by threatening with attacks and restricting movement. The swordmage hampers enemies by mitigating damage, threatening with attacks, and changing tactical positioning (but not restricting movement). The paladin hampers enemies by inflicting damage. Three methods of performing the same role, with class, not role, determining the specifics. So, you're proposing adding additional roles for what reason, then? You complain that the 4 are too restrictive, but suggest making more of them with more narrow definitions, and then say that isn't even what you consider to be a solution to the problem. This is at odds with your "3e fighters can grapple/trip" sentiment, since that fighter would be doing the same tactic every time in order to keep his allies safe from foes. You're not being attacked. I don't care enough about you to attack you. Which is why I'm not insulting anyone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roles - do they work?
Top