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General Tabletop Discussion
*TTRPGs General
Roles - do they work?
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<blockquote data-quote="Voadam" data-source="post: 4659111" data-attributes="member: 2209"><p>I'm not that familiar with the 4e classes. I thought the 4e fighter marked someone in melee so if they run past the fighter can wail on them hard, providing a disincentive to run past them or disengage with them. A 4e ogre can still push past the 4e fighter and take the damage he dishes out to get to the squishier foes right? If he comes in from a distance before the fighter closes he can move around the fighter and get to the others still right?</p><p></p><p>I don't see the difference in kind between that and AoOs from 3e or the nonwithdraw style of movement in 1e and 2e. The fighter has new powers designed to stop foes that are class specific but everybody who is a shield wall with a weapon acts like a defender role.</p><p></p><p>In Basic to 3e the fighter is a big combat threat dishing out lots of damage accurately, he handles the striker role of parties in that respect. An ogre who ignores the fighter and lets the fighter wail on him so the can ogre can get to squishy foes is generally opening himself up to a world of hurt.</p><p></p><p>Picturing an ogre ignoring the strong guy with the greatsword chopping into him so he can get to the cleric and the wounded guy in the back who are not chopping into him causes a disconnect for me. I'd expect the ogre to deal with the big threat who is actively wounding and threatening him and within reach.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4659111, member: 2209"] I'm not that familiar with the 4e classes. I thought the 4e fighter marked someone in melee so if they run past the fighter can wail on them hard, providing a disincentive to run past them or disengage with them. A 4e ogre can still push past the 4e fighter and take the damage he dishes out to get to the squishier foes right? If he comes in from a distance before the fighter closes he can move around the fighter and get to the others still right? I don't see the difference in kind between that and AoOs from 3e or the nonwithdraw style of movement in 1e and 2e. The fighter has new powers designed to stop foes that are class specific but everybody who is a shield wall with a weapon acts like a defender role. In Basic to 3e the fighter is a big combat threat dishing out lots of damage accurately, he handles the striker role of parties in that respect. An ogre who ignores the fighter and lets the fighter wail on him so the can ogre can get to squishy foes is generally opening himself up to a world of hurt. Picturing an ogre ignoring the strong guy with the greatsword chopping into him so he can get to the cleric and the wounded guy in the back who are not chopping into him causes a disconnect for me. I'd expect the ogre to deal with the big threat who is actively wounding and threatening him and within reach. [/QUOTE]
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